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//
// Config Files
// ============
//
// 1.TextCommands Config - Callscripts.cfg
// ---------------------------------------
// - The gmstaff gump calls textcmds based on the entries
//   in callscripts.cfg .
//
// - For the moment only scripts which are passed a single 
//   parm (ie. the gm's <charref> ) can be sucessfully called.
//
// - You can add/remove/alter from callscripts.cfg to call 
//   different textcmds as you see fit, but make sure you 
//   keep the index sequential.
//
// 2.UO Item Config Files - UO********.cfg
// ---------------------------------------
// - SelectItem.src uses the UO*****.cfg files in 
//   :gmstaff:\config\  , these were converted
//   from DoHItems.scp (a Dundee's Other 
//   Hand config file)
//
// - ! IMPORTANT ! You can alter the item entries in any 
//   of these files ok, but if you rename/add/delete any 
//   of the groups themselves or the cfg files then 
//   selectItem will stop working properly.
//
// - If you do wish to do so for any reason then easiest
//   is to email me & i'll send you the slower script for
//   doing it on the fly!
//  
// 3.GMstaff Package config - gmstaff.cfg 
// --------------------------------------
//
// - GMSTAFF_GUMP_X and GMSTAFF_GUMP_Y
//   determine the initial position in client
//   (from top left) of the use gm staff gump
//
// - GM_MAKE_GM detemines the following when using
//   the textcmd cmdLevel.src :-
//    if GM_MAKE_GM 1 then GMs will be 
//      able to make players into seer/coun/gm 
//    if GM_MAKE_GM  0 then GMs will be
//      able to make players into seer/coun only
//
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//
// Cprops
// ======
//
// "GMRobeColor" (cprop attached to gm)
// ------------- 
// - this determins the gm's gmrobe color when
//   they don their gm robes.
//
// - defaults to standard GMRed (0x8026)
//
// - you need to be careful with changing this
//   since it's easy to crash client, basically
//   unless you know the colour you want is valid 
//   for a mobile's skin it probably wont work.
//
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