Search found 37 matches

by nevalon
Fri Sep 14, 2007 11:58 am
Forum: Scripting Help
Topic: Editing maxX and maxY in container info
Replies: 2
Views: 3439

What do You mean: "reformatting the gump"?
I changed itemdesc.cfg, if I make new item from that number new (other) gump is correctly occuring, but... But I may put items only in top left corner.
by nevalon
Fri Sep 14, 2007 12:07 am
Forum: Scripting Help
Topic: Editing maxX and maxY in container info
Replies: 2
Views: 3439

Editing maxX and maxY in container info

Hi.

(096).
I've done some changes with maxX and maxY in containter info, but... It doesn't work. If I put an item to a new, changed container by drag&droping it on the containter item, it appears always in one place on the gump, and if I drag&drop an item onto the gump, it has the standard Min/Max ...
by nevalon
Thu Sep 06, 2007 2:41 pm
Forum: Scripting Help
Topic: string "{ 123, 456, 789 }" -> array etc
Replies: 5
Views: 5588

OK, I know how to do it via SplitWords(), but I asked for it because I couldn't find any function like CInt() for array - as I see I have to write it myself :-)
by nevalon
Wed Sep 05, 2007 3:36 pm
Forum: Scripting Help
Topic: string "{ 123, 456, 789 }" -> array etc
Replies: 5
Views: 5588

No, i need to transform exactly string into array. It'll be a administrator's tool, that string will be written ingame.
by nevalon
Wed Sep 05, 2007 7:39 am
Forum: Scripting Help
Topic: Horse to a deed
Replies: 5
Views: 4851

Try /scripts/textcmd/gm/propedit.src <-- you'll search somewhere here.
by nevalon
Wed Sep 05, 2007 7:17 am
Forum: Scripting Help
Topic: string "{ 123, 456, 789 }" -> array etc
Replies: 5
Views: 5588

string "{ 123, 456, 789 }" -> array etc

Is there any simple way to do it? Or the only way via SplitWords and CInts etc?
by nevalon
Sun Jul 15, 2007 7:20 am
Forum: Scripting Help
Topic: Something like TargetMultiPlacement, but for dynamics?
Replies: 1
Views: 2395

Something like TargetMultiPlacement, but for dynamics?

I need sth like that, the target cursor with floating graphic of dynamic object, like TargetMultiPlacement for multis. I know that it is possible in RunUO (Custom Housing). Is it any way to do that here (POL 096)?
by nevalon
Sat Jul 14, 2007 11:22 am
Forum: Scripting Help
Topic: multi-paged gumps
Replies: 2
Views: 2838

Thx - working.
by nevalon
Sat Jul 14, 2007 8:11 am
Forum: Scripting Help
Topic: multi-paged gumps
Replies: 2
Views: 2838

multi-paged gumps

Hi.
I've got following problem: I need to script a gump, which will have three areas: lower at whole width and two upper parts: left and right. I need to make at least two of the parts paged (pseudo-scrollable, with arrows) - and if I change the page in one part the other parts will remember their ...
by nevalon
Tue Apr 04, 2006 10:35 am
Forum: Feature Request Archive
Topic: Integrated Static Tool
Replies: 39
Views: 100168

Uh, you're right, I forgot this :D
by nevalon
Tue Apr 04, 2006 10:33 am
Forum: General Help (095)
Topic: Designing a custom map.
Replies: 7
Views: 6280

Firedancer I think there could be some more people interested (e.g. me). Could you describe what do you mean here?
by nevalon
Mon Apr 03, 2006 9:50 am
Forum: Feature Request Archive
Topic: Integrated Static Tool
Replies: 39
Views: 100168

Hmm what about automated uoconvert (but not all file, only edited part, so core will edit both mul and POL map .dat files)? I think it'll be possible.
And what about "unloading" them without restarting server? Is it possible? I know that client restart is required (mul files), but what about server?
by nevalon
Mon Apr 03, 2006 7:01 am
Forum: Feature Request Archive
Topic: Integrated Static Tool
Replies: 39
Views: 100168

IMO good idea, it'll help a lot in world building.
by nevalon
Wed Mar 29, 2006 9:00 am
Forum: General Help (096)
Topic: Why use POL?
Replies: 28
Views: 36123

agreed(me) && understood(me) :)
by nevalon
Tue Mar 28, 2006 11:44 am
Forum: General Help (096)
Topic: 2006-03-17 POL 096 Beta Win32 Release
Replies: 17
Views: 16240

:D
by nevalon
Tue Mar 28, 2006 11:42 am
Forum: General Help (096)
Topic: Why use POL?
Replies: 28
Views: 36123

But, on the other hand, I can find one thing not good for me in POL emulator: It isn't open source :( Why? Why don't give other programmers (or rather scripters) the sources of POL?
by nevalon
Tue Mar 28, 2006 11:35 am
Forum: General Help (096)
Topic: 2006-03-17 POL 096 Beta Win32 Release
Replies: 17
Views: 16240

me too! me too! :D
by nevalon
Sun Mar 26, 2006 3:29 am
Forum: General Help (096)
Topic: Why use POL?
Replies: 28
Views: 36123

Unreal: the same reasons and one more: There are some people, they are known as Developers, such as MuadDib, who will help you with anythink you need in POL, including changing hard-code of emulator :)

And, there is another, subiektive reason: I'm from POLand :P
by nevalon
Mon Mar 20, 2006 1:52 am
Forum: General Help (096)
Topic: Black and White
Replies: 4
Views: 5159

Good question... I think it isn't possible yet, but I hope MuadDib could do it in next core release ;]
by nevalon
Sun Mar 19, 2006 12:34 pm
Forum: General Help (096)
Topic: UOFeatureEnable fix
Replies: 1
Views: 3320

Hmm, the core doesn't send tooltips if you've got 0x28 only on AOS, on ML version of client everything's ok... But I still use AOS when I'm testing my shard, so I will wait for fix ;]
by nevalon
Tue Mar 14, 2006 6:17 am
Forum: General Help (096)
Topic: connection lan for server pol 95
Replies: 12
Views: 11959

any idea with my problem? I don't use firewall... Look some posts before.
by nevalon
Mon Mar 13, 2006 11:55 am
Forum: General Help (096)
Topic: connection lan for server pol 95
Replies: 12
Views: 11959

I wrote that in another place, but nobody answered.

I've got a problem with LAN-connection (096). Some facts:

1. No problem with local connection (127.0.0.1 and global IP)
2. LAN connection: after typing acct and pass, before shard-choosing-window, hanging on "Verifying account"
3. From POL ...
by nevalon
Sun Mar 12, 2006 3:22 pm
Forum: General Help (096)
Topic: StartingGold=100
Replies: 23
Views: 27468

IMO everything controlled by oncreate srcipt is the best option.
by nevalon
Sat Mar 11, 2006 3:35 pm
Forum: Feature Request Archive
Topic: Player / Mount / NPC speed
Replies: 9
Views: 11442

hmmm you're right! And that solves the problem ;]
by nevalon
Sat Mar 11, 2006 4:10 am
Forum: Feature Request Archive
Topic: Player / Mount / NPC speed
Replies: 9
Views: 11442

I have never played on OSI shards, but some people I asked for it answered, that diffrent mount speeds ARE available on OSI (I don't know if it is true or not)... If it is available on OSI, so it can be available everywhere.