Right, I have added two props per stat to characters on creation. One prop is the raw value of the stat, the other is the decimal value including the tenths place.
I'm not looking for a test, I think the actual coding is solid until the calculation of the raw stat. I guess I need to add the raw ...
Search found 42 matches
- Fri May 26, 2006 11:35 am
- Forum: General Help (095)
- Topic: Stat Gain
- Replies: 2
- Views: 4061
- Wed May 24, 2006 8:20 pm
- Forum: General Help (095)
- Topic: Stat Gain
- Replies: 2
- Views: 4061
Stat Gain
I got a hold of a server where Stat Gain was not tied to skill gain. I'm trying to tie it back in. I'd appreciate any help I can get.
Right now, when my CheckSkill runs, a succesful skill check earns a Raw Stat Point.
if ( rawMaxSkill > possibleNewRawSkill )
AwardRawSkill ( character, attribute ...
Right now, when my CheckSkill runs, a succesful skill check earns a Raw Stat Point.
if ( rawMaxSkill > possibleNewRawSkill )
AwardRawSkill ( character, attribute ...
- Tue May 23, 2006 12:01 pm
- Forum: General Help (095)
- Topic: New Logs.
- Replies: 16
- Views: 15272
- Tue May 23, 2006 9:19 am
- Forum: General Help (095)
- Topic: New Logs.
- Replies: 16
- Views: 15272
- Tue May 23, 2006 9:14 am
- Forum: General Help (095)
- Topic: MaxHP
- Replies: 2
- Views: 3344
- Mon May 22, 2006 10:11 pm
- Forum: General Help (095)
- Topic: im new can some1 help please
- Replies: 8
- Views: 7235
- Mon May 22, 2006 10:07 pm
- Forum: General Help (095)
- Topic: MaxHP
- Replies: 2
- Views: 3344
MaxHP
Does the assignment of this prop happen in the core? Looking around, I can see that only weapons and armor have this element listed in their config descriptions.
Thanks.
Thanks.
- Sat Apr 29, 2006 1:53 pm
- Forum: Contributed Scripts & Packages
- Topic: Text Command: "mazerect"
- Replies: 0
- Views: 3284
Text Command: "mazerect"
Description:
Mazerect creates mazes. You have some control of the density of the placement of graphics. The command uses a range of graphic numbers entered by the user. It makes very spectacular hedge mazes, also fills wharehouses with crates and barrels. It's good for walls graphics, too, but I ...
Mazerect creates mazes. You have some control of the density of the placement of graphics. The command uses a range of graphic numbers entered by the user. It makes very spectacular hedge mazes, also fills wharehouses with crates and barrels. It's good for walls graphics, too, but I ...
- Sat Apr 29, 2006 1:45 pm
- Forum: Contributed Scripts & Packages
- Topic: Text Command: "rangerect"
- Replies: 0
- Views: 3282
Text Command: "rangerect"
Description:
This is a handy command for creating floors when building. It accepts a range of tile graphics (i.e. 1250 - 1257) and randomly places them within a rectangle defined by the user. The command accepts a z height at the time of entry, or by default uses the user's current z.
Syntax ...
This is a handy command for creating floors when building. It accepts a range of tile graphics (i.e. 1250 - 1257) and randomly places them within a rectangle defined by the user. The command accepts a z height at the time of entry, or by default uses the user's current z.
Syntax ...
- Sat Apr 29, 2006 1:31 pm
- Forum: General Help (096)
- Topic: Question about importing/exporting statics.
- Replies: 12
- Views: 17572
- Sat Apr 29, 2006 10:00 am
- Forum: General Help (095)
- Topic: Ghosts cannot see npc & players
- Replies: 9
- Views: 8089
- Fri Apr 28, 2006 2:33 pm
- Forum: Feature Request Archive
- Topic: Better Webserver
- Replies: 15
- Views: 16703
I remember back about 6 years ago when I GMed for DW on Myth....He had a webpage the GMs could go to in order to check things like system load, reset "something" that seemed to help performance when the load was high, and to check on the number of mobiles. It would even give you the X, Y of large ...
- Fri Apr 28, 2006 2:24 pm
- Forum: General Help (096)
- Topic: Why use POL?
- Replies: 28
- Views: 36563
Now the changes I was refering to were the basic directory structure changes in the POL Distro. I have been here since POL 92. Well, been scripting in eScript since then and it seems like with every major release there are changes to the directory structure which forces us to relearn where things ...
- Fri Apr 28, 2006 11:49 am
- Forum: General Help (095)
- Topic: Ghosts cannot see npc & players
- Replies: 9
- Views: 8089
- Fri Apr 28, 2006 11:25 am
- Forum: General Help (095)
- Topic: Atomistic Creation (Crafting)
- Replies: 2
- Views: 3336
- Fri Apr 28, 2006 7:25 am
- Forum: Scripting Help
- Topic: Magic Questions
- Replies: 13
- Views: 12887
- Fri Apr 28, 2006 7:22 am
- Forum: General Help (095)
- Topic: Atomistic Creation (Crafting)
- Replies: 2
- Views: 3336
Atomistic Creation (Crafting)
Hey Firedancer, I figured I'd start a thread to discuss what we started in the "ghosts can see" thread.
What you've already done, I'm going to tackle. I just wanted to see if you would mind discussing your work a bit.
I too plan on allowing multiple material types to be used in crafting of items ...
What you've already done, I'm going to tackle. I just wanted to see if you would mind discussing your work a bit.
I too plan on allowing multiple material types to be used in crafting of items ...
- Fri Apr 28, 2006 6:34 am
- Forum: General Help (095)
- Topic: Ghosts cannot see npc & players
- Replies: 9
- Views: 8089
- Fri Apr 28, 2006 6:31 am
- Forum: General Help (095)
- Topic: A few questions for adding to distro scripts
- Replies: 1
- Views: 3007
- Thu Apr 27, 2006 11:55 am
- Forum: Scripting Help
- Topic: Magic Questions
- Replies: 13
- Views: 12887
I've heard that to craft in 096, you're required to define the realm for the crafter, the item, the material, etc etc....I don't want to switch to a system to requires you to use a "feature" that I don't want to use. If I'm wrong, that'd be great , otherwise, I've got so many custom craftables and ...
- Thu Apr 27, 2006 11:45 am
- Forum: General Help (095)
- Topic: Ghosts cannot see npc & players
- Replies: 9
- Views: 8089
- Thu Apr 27, 2006 11:43 am
- Forum: General Help (095)
- Topic: skill gains
- Replies: 9
- Views: 12485
- Wed Apr 26, 2006 4:35 pm
- Forum: Scripting Help
- Topic: The Skill Window
- Replies: 9
- Views: 7633
- Wed Apr 26, 2006 8:55 am
- Forum: Scripting Help
- Topic: The Skill Window
- Replies: 9
- Views: 7633
- Wed Apr 26, 2006 8:44 am
- Forum: Scripting Help
- Topic: Magic Questions
- Replies: 13
- Views: 12887