Search found 42 matches

by Exar Kun
Fri May 26, 2006 11:35 am
Forum: General Help (095)
Topic: Stat Gain
Replies: 2
Views: 4061

Right, I have added two props per stat to characters on creation. One prop is the raw value of the stat, the other is the decimal value including the tenths place.

I'm not looking for a test, I think the actual coding is solid until the calculation of the raw stat. I guess I need to add the raw ...
by Exar Kun
Wed May 24, 2006 8:20 pm
Forum: General Help (095)
Topic: Stat Gain
Replies: 2
Views: 4061

Stat Gain

I got a hold of a server where Stat Gain was not tied to skill gain. I'm trying to tie it back in. I'd appreciate any help I can get.

Right now, when my CheckSkill runs, a succesful skill check earns a Raw Stat Point.

if ( rawMaxSkill > possibleNewRawSkill )
AwardRawSkill ( character, attribute ...
by Exar Kun
Tue May 23, 2006 12:01 pm
Forum: General Help (095)
Topic: New Logs.
Replies: 16
Views: 15272

There is indeed more you have to do.

You need to find your resource system. Somewhere, there will be a list of the resources that are spawned/harvested. Your new log entries must go in the same place and follow the same format.

I'd try to be more specific, but I know there are many resource ...
by Exar Kun
Tue May 23, 2006 9:19 am
Forum: General Help (095)
Topic: New Logs.
Replies: 16
Views: 15272

Damien,

You create entries in your itemdesc.cfg files for the logs. You need to assign a unique Item number (hex number not used by anything else) and drop in an entry calling the graphic number for a log, but with a different name (like cherrywood) and perhaps a different color.
by Exar Kun
Tue May 23, 2006 9:14 am
Forum: General Help (095)
Topic: MaxHP
Replies: 2
Views: 3344

Thanks, Marilla. That's consistent with what I've tried through the .iteminfo interface.

Okay, let me re-ask then; that is a core function?

I want to add the same props to all usable items so everything decays with use over time. Do I just need to write my own code to handle with with CProps?
by Exar Kun
Mon May 22, 2006 10:11 pm
Forum: General Help (095)
Topic: im new can some1 help please
Replies: 8
Views: 7235

I don't think it's the hat so much as the name tag.
by Exar Kun
Mon May 22, 2006 10:07 pm
Forum: General Help (095)
Topic: MaxHP
Replies: 2
Views: 3344

MaxHP

Does the assignment of this prop happen in the core? Looking around, I can see that only weapons and armor have this element listed in their config descriptions.

Thanks.
by Exar Kun
Sat Apr 29, 2006 1:53 pm
Forum: Contributed Scripts & Packages
Topic: Text Command: "mazerect"
Replies: 0
Views: 3284

Text Command: "mazerect"

Description:

Mazerect creates mazes. You have some control of the density of the placement of graphics. The command uses a range of graphic numbers entered by the user. It makes very spectacular hedge mazes, also fills wharehouses with crates and barrels. It's good for walls graphics, too, but I ...
by Exar Kun
Sat Apr 29, 2006 1:45 pm
Forum: Contributed Scripts & Packages
Topic: Text Command: "rangerect"
Replies: 0
Views: 3282

Text Command: "rangerect"

Description:

This is a handy command for creating floors when building. It accepts a range of tile graphics (i.e. 1250 - 1257) and randomly places them within a rectangle defined by the user. The command accepts a z height at the time of entry, or by default uses the user's current z.

Syntax ...
by Exar Kun
Sat Apr 29, 2006 1:31 pm
Forum: General Help (096)
Topic: Question about importing/exporting statics.
Replies: 12
Views: 17572

Well, if you're really serious about doing that, you can get a copy of WorldForge and use it to "unfreeze" a chunk of your statics. Then, if you have the .addset command, you can create a "set" out of the building and recreate it elsewhere.

Unless you're talking about making it a true multi, in ...
by Exar Kun
Sat Apr 29, 2006 10:00 am
Forum: General Help (095)
Topic: Ghosts cannot see npc & players
Replies: 9
Views: 8089

Ah...that's not a bad idea.

Thanks!
by Exar Kun
Fri Apr 28, 2006 2:33 pm
Forum: Feature Request Archive
Topic: Better Webserver
Replies: 15
Views: 16703

I remember back about 6 years ago when I GMed for DW on Myth....He had a webpage the GMs could go to in order to check things like system load, reset "something" that seemed to help performance when the load was high, and to check on the number of mobiles. It would even give you the X, Y of large ...
by Exar Kun
Fri Apr 28, 2006 2:24 pm
Forum: General Help (096)
Topic: Why use POL?
Replies: 28
Views: 36563


Now the changes I was refering to were the basic directory structure changes in the POL Distro. I have been here since POL 92. Well, been scripting in eScript since then and it seems like with every major release there are changes to the directory structure which forces us to relearn where things ...
by Exar Kun
Fri Apr 28, 2006 11:49 am
Forum: General Help (095)
Topic: Ghosts cannot see npc & players
Replies: 9
Views: 8089

Okay...

Now you have me interested. Does weight have any in-game effect, other than a property a player can read from the item? Or is it just a "flavor" kind of thing?
by Exar Kun
Fri Apr 28, 2006 11:25 am
Forum: General Help (095)
Topic: Atomistic Creation (Crafting)
Replies: 2
Views: 3336

Gotcha. Yeah, we're talking totally different concepts.

Anyone else trying a system like the one I've mentioned, here? I like to hear some thoughts on it.
by Exar Kun
Fri Apr 28, 2006 7:25 am
Forum: Scripting Help
Topic: Magic Questions
Replies: 13
Views: 12887

*LOL* guys.

Thanks for all the help. Dot commands aren't bad either, especially with a player interface. Of course, with a lot of spells comes a lot of buttons which makes for a crowded window. We'll see...
by Exar Kun
Fri Apr 28, 2006 7:22 am
Forum: General Help (095)
Topic: Atomistic Creation (Crafting)
Replies: 2
Views: 3336

Atomistic Creation (Crafting)

Hey Firedancer, I figured I'd start a thread to discuss what we started in the "ghosts can see" thread.

What you've already done, I'm going to tackle. I just wanted to see if you would mind discussing your work a bit.

I too plan on allowing multiple material types to be used in crafting of items ...
by Exar Kun
Fri Apr 28, 2006 6:34 am
Forum: General Help (095)
Topic: Ghosts cannot see npc & players
Replies: 9
Views: 8089

Hi-jacked thread

I assumed stamina loss was the reason for wanting weighted items. Is there another reason for having a weight prop?

Anyway, if you just store it on the item and do your own stamina loss that looks for the weight on the item instead of out of a config file.....
by Exar Kun
Fri Apr 28, 2006 6:31 am
Forum: General Help (095)
Topic: A few questions for adding to distro scripts
Replies: 1
Views: 3007

I'm running 3rd generation Sanctuary scripts. Heavily modified each time.

Since I totally re-wrote character creation, I can tell you that login, oncreate, classes.cfg, races.cfg, classes.inc, races.inc, attributes.inc will probably get touched.

Some of those might be in your packages. I got sick ...
by Exar Kun
Thu Apr 27, 2006 11:55 am
Forum: Scripting Help
Topic: Magic Questions
Replies: 13
Views: 12887

I've heard that to craft in 096, you're required to define the realm for the crafter, the item, the material, etc etc....I don't want to switch to a system to requires you to use a "feature" that I don't want to use. If I'm wrong, that'd be great , otherwise, I've got so many custom craftables and ...
by Exar Kun
Thu Apr 27, 2006 11:45 am
Forum: General Help (095)
Topic: Ghosts cannot see npc & players
Replies: 9
Views: 8089

Write your weight to the item then write your own stamina loss.
by Exar Kun
Thu Apr 27, 2006 11:43 am
Forum: General Help (095)
Topic: skill gains
Replies: 9
Views: 12485

I eliminated all the "multipliers" in my code in favor of consistency and simplicity. I award 1 raw skill point per success. I adjust the RawToBase and BaseToRaw conversions.

In this way, I've adjusted my skill gains so they're fairly fast early on, then get progressively slower as a skill rises ...
by Exar Kun
Wed Apr 26, 2006 4:35 pm
Forum: Scripting Help
Topic: The Skill Window
Replies: 9
Views: 7633

Thanks CWO. Makes sense, and that's the best explanation I've seen for it.
by Exar Kun
Wed Apr 26, 2006 8:55 am
Forum: Scripting Help
Topic: The Skill Window
Replies: 9
Views: 7633

Excellent. Thank you all very much. I thought that what I was hearing was essentially a band-aid to a core issue. I've noticed that a lot of scripters stick Sleep statements into scripts for "unknowable" reasons. I remove them.

Now, can someone answer my other question about "redirect functions ...
by Exar Kun
Wed Apr 26, 2006 8:44 am
Forum: Scripting Help
Topic: Magic Questions
Replies: 13
Views: 12887

Thanks man. That's the best lead I've had yet. I KNEW something was getting called before my script.

I just can't believe no one knows what it is. Magic must be something that no one messes with. I bet there's a reason for that.