Search found 27 matches
- Sat Jun 20, 2009 9:09 am
- Forum: Contributed Scripts & Packages
- Topic: Sanctuary Scriptbase
- Replies: 4
- Views: 6339
Re: Sanctuary Scriptbase
The original Sacntuary Shard Files with the Custom Maps aswell if possible, pls and thank you, preferable POL 95 since im familiar with that.
- Sat Jun 20, 2009 7:55 am
- Forum: Contributed Scripts & Packages
- Topic: Sanctuary Scriptbase
- Replies: 4
- Views: 6339
Sanctuary Scriptbase
I was wondering if anyone had the very first unmodified version of the Sanctuary scripts for public release please. Thank You!
- Wed Feb 18, 2009 8:48 am
- Forum: General Help (095)
- Topic: Adding hiteffects and equipeffects.
- Replies: 0
- Views: 25996
Adding hiteffects and equipeffects.
The question im asking myself is where would I add a newer elemental system for attacks, My attack hooks? secondly most of the equip effects we have vary upon damage reflection ect ect. but none border on stat changes or the such, equip.src? and I need to figure a way to transfer magic prefixes from ...
- Thu Feb 12, 2009 4:09 pm
- Forum: General Help (095)
- Topic: Getting my Items to work now..
- Replies: 6
- Views: 32686
Re: Getting my Items to work now..
Yep figures it'd be a tiny error like that... I need to get my eyes checked.. Thanks script compiled 100% and It works perfectly, next project it clerical rites and religions.. yippe...
- Wed Feb 11, 2009 10:47 am
- Forum: General Help (095)
- Topic: Getting my Items to work now..
- Replies: 6
- Views: 32686
Re: Getting my Items to work now..
Smelting.src
////////////////
// smelting.src
//
// Turns normal or colored ore into its respective ingot.
// Some ores are harder to work with than others.
//
// Author: Racalac, 5/8/99
//
// Modifications:
// 19990525 Syz moved UOBJ_XX definitions to include/objtype.inc
//
////////////////
use ...
////////////////
// smelting.src
//
// Turns normal or colored ore into its respective ingot.
// Some ores are harder to work with than others.
//
// Author: Racalac, 5/8/99
//
// Modifications:
// 19990525 Syz moved UOBJ_XX definitions to include/objtype.inc
//
////////////////
use ...
- Wed Feb 11, 2009 7:26 am
- Forum: General Help (095)
- Topic: Getting my Items to work now..
- Replies: 6
- Views: 32686
Re: Getting my Items to work now..
Okay to further make things worse.. heres the scripts..
This script calls for the smiths hammer aswell as for the forge im not so worried about but I have added to the 3 or for itemdesc files I have in my Blacksmithy skills folder and it still seems to be givin me the same dead end ...
This script calls for the smiths hammer aswell as for the forge im not so worried about but I have added to the 3 or for itemdesc files I have in my Blacksmithy skills folder and it still seems to be givin me the same dead end ...
- Wed Feb 11, 2009 7:01 am
- Forum: General Help (095)
- Topic: Getting my Items to work now..
- Replies: 6
- Views: 32686
Re: Getting my Items to work now..
Okay didnt think of that brilliance isnt an attribute of mine.... also I got another nasty confusing error while compiling Server/pkg/skills/harvesting/mining/smelting.src saying that the lablel
UOBJ_PHOENIX_ORE: SmeltOre( character, ore, UOBJ_PHOENIX_INGOT, 53, 108);
can only come after REPEAT ...
UOBJ_PHOENIX_ORE: SmeltOre( character, ore, UOBJ_PHOENIX_INGOT, 53, 108);
can only come after REPEAT ...
- Wed Feb 11, 2009 3:51 am
- Forum: General Help (095)
- Topic: Getting my Items to work now..
- Replies: 6
- Views: 32686
Getting my Items to work now..
So I went through and added most of the graphics and obytypes for my items it would be one Phoenix Ore and one Phoenix Ingot for smithing purposes and the like. For some reason once I have them all in and try to use them near a forge to smelt or with a smith hammer they do not work whatsoever ...
- Sun Feb 01, 2009 1:06 pm
- Forum: General Help (095)
- Topic: Armors wont degrade?
- Replies: 3
- Views: 5260
Re: Armors wont degrade?
Can ya gimme an example of the code if I paste some of the combat hook here?
- Sun Feb 01, 2009 5:09 am
- Forum: General Help (095)
- Topic: Armors wont degrade?
- Replies: 3
- Views: 5260
Armors wont degrade?
Found my degrading code how where would I alter it to degrade abit faster and be it noticeable to players?
if (RandomInt (1000) == 1)
defender_armor.hp := defender_armor.hp - 1;
if (defender_armor.hp < 1)
SendSysMessage (defender, "Your " + defender_armor.desc + " breaks!");
DestroyItem ...
if (RandomInt (1000) == 1)
defender_armor.hp := defender_armor.hp - 1;
if (defender_armor.hp < 1)
SendSysMessage (defender, "Your " + defender_armor.desc + " breaks!");
DestroyItem ...
- Sat Jan 31, 2009 9:15 pm
- Forum: General Help (095)
- Topic: Building a Heighten Class
- Replies: 0
- Views: 3399
Building a Heighten Class
I need alittle advice on how to max a class like this..
Maximum strength: 155
Maximum intelligence: 75
Maximum dexterity: 120
Maximum combined stats (statcap): 300
Stats required to join: Str: 80, Dex: 55, Int: 10
Skill required to join: Tactics 65%
Any of these skills are required as well ...
Maximum strength: 155
Maximum intelligence: 75
Maximum dexterity: 120
Maximum combined stats (statcap): 300
Stats required to join: Str: 80, Dex: 55, Int: 10
Skill required to join: Tactics 65%
Any of these skills are required as well ...
- Sat Jan 31, 2009 9:12 pm
- Forum: General Help (095)
- Topic: Scripts
- Replies: 0
- Views: 3666
Scripts
Here are two scripts in particular im having trouble with..
// Blessing
use os;
use util;
include "../clericaloptions";
include "include/attributes";
include "include/class";
include "include/magic";
program Blessing(who)
var blessing := GetObjProperty(who, "blessing");
if (blessing ...
// Blessing
use os;
use util;
include "../clericaloptions";
include "include/attributes";
include "include/class";
include "include/magic";
program Blessing(who)
var blessing := GetObjProperty(who, "blessing");
if (blessing ...
- Fri Oct 10, 2008 10:34 am
- Forum: General Help (095)
- Topic: Lookin for a Scripter
- Replies: 2
- Views: 4641
Lookin for a Scripter
Okay, I've decided that im not a scripter and only good at a few patches and fixes. So anyone interested in scripting/fixing and helping with my shard it would be greatly appreciated here is a list of a few of the priorites I have.
1. Complete scripting and implementation of rituals for a fourth ...
1. Complete scripting and implementation of rituals for a fourth ...
- Sun Sep 28, 2008 5:39 pm
- Forum: General Help (095)
- Topic: Weird Issues with 95
- Replies: 3
- Views: 4420
Re: Weird Issues with 95
Also I had a big file error and had to back them up with old ones losing a ton of data and progress and now when I start pol and try to logon it says my client could not attach to teh server?
- Sun Sep 28, 2008 12:00 pm
- Forum: General Help (095)
- Topic: Weird Issues with 95
- Replies: 3
- Views: 4420
Re: Weird Issues with 95
Okay so im pretty much done scripting to "fix" and now im scripting to implement, and my next issue is with a cmd for an assassin class to backstab a person with .backstab and it should call on fencing and stealth to deal damage if anyone has this packet or code line if they could pass it on it ...
- Sun Sep 28, 2008 10:52 am
- Forum: General Help (095)
- Topic: Weird Issues with 95
- Replies: 3
- Views: 4420
Weird Issues with 95
So I tried entering some Items into itemdesc.cfg or such and now im getting compiling errors from odd spells and or magic items why is this and where exactly can I veiw the specific errors cause my Ecompile just closes after the errors show kinda irritating..
- Sun Sep 28, 2008 7:31 am
- Forum: Contributed Scripts & Packages
- Topic: PHP+AuxSVC Account Creator
- Replies: 4
- Views: 6734
Re: PHP+AuxSVC Account Creator
Sweetness! Thank you, Can you modify it for pol 95? Or will it still work on 95 Perhaps?
- Sun Sep 28, 2008 7:26 am
- Forum: General Help (095)
- Topic: Getting bored now...
- Replies: 1
- Views: 3160
Getting bored now...
Okay so im bored and I want to create new items and resources custom for the players, How would I go about creating a custom bone parsay? I know I need to do something with the statics from a certain point to and endpoint.. Any that could help me out with a "dummies" guide would be awesome or a link ...
- Fri Sep 26, 2008 6:16 pm
- Forum: General Help (095)
- Topic: Casters and Statics or LOS
- Replies: 4
- Views: 30869
Re: Casters and Statics or LOS
Okay so none of my Ai Scripts call for this code and I would definately like to try it out, where would I insert in a script such as this?
Ai For Undead Spellcasters
use os;
use uo;
use npc;
use util;
use cfgfile;
include "../pkg/npcs/main_ai/setup/setup";
include "include/attributes";
include ...
Ai For Undead Spellcasters
use os;
use uo;
use npc;
use util;
use cfgfile;
include "../pkg/npcs/main_ai/setup/setup";
include "include/attributes";
include ...
- Fri Sep 26, 2008 8:53 am
- Forum: General Help (095)
- Topic: Casters and Statics or LOS
- Replies: 4
- Views: 30869
Casters and Statics or LOS
Having trouble with npc casters casting through Mountains and fences, If someone could give me the specific directories to edit or code to tweak it'd be appreciated I've looked and it stumped me.
- Thu Sep 25, 2008 4:34 pm
- Forum: General Help (095)
- Topic: I suck at scripting...
- Replies: 1
- Views: 3176
I suck at scripting...
Okay heres my dealio now peeps.. I need Theivery as in Snooping and Stealing to function like this,
1. Dbl click the snooping gloves
2. Target the victim
3. Open their backpack containers within the pack also resulting in seperate skillchecks for each container opened via snooping
4. Using ...
1. Dbl click the snooping gloves
2. Target the victim
3. Open their backpack containers within the pack also resulting in seperate skillchecks for each container opened via snooping
4. Using ...
- Thu Sep 25, 2008 3:09 pm
- Forum: General Help (095)
- Topic: Druids Spells Help Needed
- Replies: 7
- Views: 7024
Re: Druids Spells Help Needed
Thank you Waluy, the [3] Parameter was the issue, seems some scripts are abit messy.. I got alot of work ahead of me wait till you see my Theivery script.. oh what a mess...
- Wed Sep 24, 2008 2:27 pm
- Forum: General Help (095)
- Topic: Druids Spells Help Needed
- Replies: 7
- Views: 7024
Re: Druids Spells Help Needed
Okay when I cast the spell is displays the powerwords "Shiva Sov" and then abit later it prompts, "Your Gate Fails To Open..." after that its that, just doesnt work like its supposed to, for it to work correctly it will send a gate to a player selected on the gump list of players online and should ...
- Sun Sep 21, 2008 8:08 am
- Forum: General Help (095)
- Topic: smithy problem
- Replies: 1
- Views: 3263
smithy problem
Alright, I got a setting that I seem to have forgotten for some reason crafting any item results in destroying the resources needed to create it as if the difficulty level had been increased but wasnt? any script or directory I should be looking into?
- Sun Sep 14, 2008 2:22 pm
- Forum: Scripting Help
- Topic: Okay..
- Replies: 3
- Views: 3982
Okay..
So, I am hosting a friendly community shard and I've gotten alot of complaints about pvp/pk looting and robbing.
So what Im hoping for was alittle help from the people here to help me with my horrid problem. What im looking for is a way to make the victim less scared after a robbery and to keep ...
So what Im hoping for was alittle help from the people here to help me with my horrid problem. What im looking for is a way to make the victim less scared after a robbery and to keep ...