Search found 13 matches

by Bjerlk
Wed Jan 31, 2007 9:26 pm
Forum: General Discussion
Topic: How to Create your own Shard!
Replies: 138
Views: 178260

ok new error, i get this,

Server Shutdown: load_vitals_cfg: load_packed_cfgs
Execution aborted due to: Configuration error,


Any Explenations? im pretty sure i followed the directions correctly i did them all Step By Step,

Welll check the steps once more there is one called: Navigate to and ...
by Bjerlk
Fri Jan 19, 2007 5:39 am
Forum: Old distros
Topic: [For Everyone] Brain AI And Distro
Replies: 5
Views: 8111

I am doing some. I will send in when I am done. Just a few "basic" NPCs...
Trying to get a whole realm done. Soon up to making all the merchants..

Be back with a report in a few days I guess (TBC soaks to muck time :( )
by Bjerlk
Mon Jan 08, 2007 11:20 pm
Forum: General Discussion
Topic: Animations?
Replies: 5
Views: 5280

I am only going thrue the spawner and then npcs since they spawn and thus I am adding the equipment for them since they should have them. And there the items are. Should I skip those then?

Since you wanted to have AiBrain npcs working but not the equipments for them?

I am dong all and thought it ...
by Bjerlk
Sun Jan 07, 2007 9:42 am
Forum: General Discussion
Topic: Animations?
Replies: 5
Views: 5280

Beh. I went with the thought that Mondains Legacy expansion (the newest?) included all the others. But dosnt seem like so then...

Is there then any idea of doing all those equipments as you clearly will not be able to use them... For the Distro that is. Since I am going over all spawns and ...
by Bjerlk
Sun Jan 07, 2007 9:05 am
Forum: General Discussion
Topic: Animations?
Replies: 5
Views: 5280

Animations?

Ok. First of all I am using Pol097 with Distropackage. But doing new coding for a fully spawned world. Work is going good but there are some things I a stumped about.

Getting in all new weapons and armour to equip my new NPC are going along good. But one thing is wierd. When I or NPC ecuip the item ...
by Bjerlk
Tue Jan 02, 2007 9:09 am
Forum: General Discussion
Topic: Minor namechange in BrainAi npcdesc..
Replies: 5
Views: 5957

Just a minor update(?)

Going thrue all my old configs about npcs and doing them for Brain v5.0 So basicly It will hopefully be done soon.

And if you want them just holler...

Same about spawngroups and etc for the spawner. Working as it should now. Just need to get all npc up and running ...
by Bjerlk
Sun Dec 31, 2006 5:57 am
Forum: General Discussion
Topic: Minor namechange in BrainAi npcdesc..
Replies: 5
Views: 5957

Yes I agree. I now have seen that most of my questions here in this forum should have been in distro.
That is what I get from only remembering that we had it in another forum back in the old days...

So remove em or send them there. Whomever can hehe...
by Bjerlk
Sat Dec 30, 2006 10:02 am
Forum: General Discussion
Topic: Minor namechange in BrainAi npcdesc..
Replies: 5
Views: 5957

Minor namechange in BrainAi npcdesc..

Dog is wrongly named as he spawns as "a brown bear"

Should be

##########################################
# Canines (Dogs)
##########################################

NPCTemplate Dog
{
// Primary NPC settings
Name a dog // not a brown bear
Script :brainAI:brain
ObjType 0xD9
Color 0
TrueColor ...
by Bjerlk
Sat Dec 30, 2006 8:37 am
Forum: General Discussion
Topic: Regarding the spawn system in 097 Distro
Replies: 9
Views: 8920

I guess this is fixed. at least it spawns for me...
After some tweaking to get the new .cfgs into the data...

On another note: The gump gets quite unhandable when you have regions or groups more than 20 or so. The list dosnt move to another page. All gets added down and hard to get a look on the ...
by Bjerlk
Fri Dec 29, 2006 6:27 am
Forum: General Discussion
Topic: Merchantnodes?
Replies: 2
Views: 3690

Yes it is the SVN version yeah...


Bjelrk Ferlock the maybe not so IMBA coder.... Been slacking way to much the last years...
by Bjerlk
Fri Dec 29, 2006 6:07 am
Forum: General Discussion
Topic: Merchantnodes?
Replies: 2
Views: 3690

Merchantnodes?

I would guess those are gone or how are those handled nowdays?

Saw that there was code in the new aibrain v5....

The real question realy is. Can you still use the old "data" from 95 in 97? Since its quite a long time to recode all the hassle for getting merchants and items back where they are ...
by Bjerlk
Fri Dec 29, 2006 3:59 am
Forum: General Discussion
Topic: defaultGroups in spawner...
Replies: 1
Views: 3158

Bah. Found a stupid error I made. Somehow my defaultGroups was empty again.. /sigh. Guess I just redo that .cfg and try again....
by Bjerlk
Fri Dec 29, 2006 3:43 am
Forum: General Discussion
Topic: defaultGroups in spawner...
Replies: 1
Views: 3158

defaultGroups in spawner...

After following the steps in
http://forums.polserver.com/viewtopic.php?t=665

I managed to get out all my regions from the .cfg. But unable to get it to read in all the new groups that I have done in the cfg. No matter how I try..

I guess I have been away way too long to remember.. Anyone want to ...