ok new error, i get this,
Server Shutdown: load_vitals_cfg: load_packed_cfgs
Execution aborted due to: Configuration error,
Any Explenations? im pretty sure i followed the directions correctly i did them all Step By Step,
Welll check the steps once more there is one called: Navigate to and ...
Search found 13 matches
- Wed Jan 31, 2007 9:26 pm
- Forum: General Discussion
- Topic: How to Create your own Shard!
- Replies: 138
- Views: 178260
- Fri Jan 19, 2007 5:39 am
- Forum: Old distros
- Topic: [For Everyone] Brain AI And Distro
- Replies: 5
- Views: 8111
- Mon Jan 08, 2007 11:20 pm
- Forum: General Discussion
- Topic: Animations?
- Replies: 5
- Views: 5280
- Sun Jan 07, 2007 9:42 am
- Forum: General Discussion
- Topic: Animations?
- Replies: 5
- Views: 5280
- Sun Jan 07, 2007 9:05 am
- Forum: General Discussion
- Topic: Animations?
- Replies: 5
- Views: 5280
Animations?
Ok. First of all I am using Pol097 with Distropackage. But doing new coding for a fully spawned world. Work is going good but there are some things I a stumped about.
Getting in all new weapons and armour to equip my new NPC are going along good. But one thing is wierd. When I or NPC ecuip the item ...
Getting in all new weapons and armour to equip my new NPC are going along good. But one thing is wierd. When I or NPC ecuip the item ...
- Tue Jan 02, 2007 9:09 am
- Forum: General Discussion
- Topic: Minor namechange in BrainAi npcdesc..
- Replies: 5
- Views: 5957
- Sun Dec 31, 2006 5:57 am
- Forum: General Discussion
- Topic: Minor namechange in BrainAi npcdesc..
- Replies: 5
- Views: 5957
- Sat Dec 30, 2006 10:02 am
- Forum: General Discussion
- Topic: Minor namechange in BrainAi npcdesc..
- Replies: 5
- Views: 5957
Minor namechange in BrainAi npcdesc..
Dog is wrongly named as he spawns as "a brown bear"
Should be
##########################################
# Canines (Dogs)
##########################################
NPCTemplate Dog
{
// Primary NPC settings
Name a dog // not a brown bear
Script :brainAI:brain
ObjType 0xD9
Color 0
TrueColor ...
Should be
##########################################
# Canines (Dogs)
##########################################
NPCTemplate Dog
{
// Primary NPC settings
Name a dog // not a brown bear
Script :brainAI:brain
ObjType 0xD9
Color 0
TrueColor ...
- Sat Dec 30, 2006 8:37 am
- Forum: General Discussion
- Topic: Regarding the spawn system in 097 Distro
- Replies: 9
- Views: 8920
- Fri Dec 29, 2006 6:27 am
- Forum: General Discussion
- Topic: Merchantnodes?
- Replies: 2
- Views: 3690
- Fri Dec 29, 2006 6:07 am
- Forum: General Discussion
- Topic: Merchantnodes?
- Replies: 2
- Views: 3690
Merchantnodes?
I would guess those are gone or how are those handled nowdays?
Saw that there was code in the new aibrain v5....
The real question realy is. Can you still use the old "data" from 95 in 97? Since its quite a long time to recode all the hassle for getting merchants and items back where they are ...
Saw that there was code in the new aibrain v5....
The real question realy is. Can you still use the old "data" from 95 in 97? Since its quite a long time to recode all the hassle for getting merchants and items back where they are ...
- Fri Dec 29, 2006 3:59 am
- Forum: General Discussion
- Topic: defaultGroups in spawner...
- Replies: 1
- Views: 3158
- Fri Dec 29, 2006 3:43 am
- Forum: General Discussion
- Topic: defaultGroups in spawner...
- Replies: 1
- Views: 3158
defaultGroups in spawner...
After following the steps in
http://forums.polserver.com/viewtopic.php?t=665
I managed to get out all my regions from the .cfg. But unable to get it to read in all the new groups that I have done in the cfg. No matter how I try..
I guess I have been away way too long to remember.. Anyone want to ...
http://forums.polserver.com/viewtopic.php?t=665
I managed to get out all my regions from the .cfg. But unable to get it to read in all the new groups that I have done in the cfg. No matter how I try..
I guess I have been away way too long to remember.. Anyone want to ...