Hello,
I've been developing a server emulator for the pre-alpha version of UO (released 1996) for a few years. The progress used to be rather slow because a lot of reverse-engineering work was required since the protocol and data files of the client are very different from today's clients. But this ...
Search found 2 matches
- Sat Jun 25, 2016 3:32 pm
- Forum: UO Tools
- Topic: UO: Shattered Legacy (PreAlpha UO)
- Replies: 0
- Views: 26677
- Mon Apr 20, 2015 10:29 am
- Forum: Packet World
- Topic: New information regarding packets 0x54 and 0x7B
- Replies: 1
- Views: 26623
New information regarding packets 0x54 and 0x7B
Hello,
I've discovered this some time ago and wanted to post it, but my account on this forum was gone. So I put it onto my TODO list and now it's time to catch up with it:
While implementing something for my server for the pre-alpha UO client from 1996, I did some reverse engineering in the later ...
I've discovered this some time ago and wanted to post it, but my account on this forum was gone. So I put it onto my TODO list and now it's time to catch up with it:
While implementing something for my server for the pre-alpha UO client from 1996, I did some reverse engineering in the later ...