Search found 8 matches

by Toadstool
Thu Jan 28, 2016 4:07 pm
Forum: General Discussion
Topic: A good zuluhotel server
Replies: 13
Views: 16506

Re: A good zuluhotel server

But then you asked for a 'good' server, so maybe give the above a miss :P

However if you want to see how not to run a shard, take a look. Started out with about 150 people expressing interest. However took 2 months to get the shard up with ETA's always a few days away. Scratching my head at how it ...
by Toadstool
Fri Jan 15, 2016 6:53 pm
Forum: General Discussion
Topic: A good zuluhotel server
Replies: 13
Views: 16506

Re: A good zuluhotel server

Sigh
Where are gone the player of zha?

Guess you're in luck. Harl, the original head of ZHA has recently brought up another server after over 10 years. Been up since new years or so.

Seems like a few people are playing, had a lot of interest.

Only a facebook page, but all the info is there ...
by Toadstool
Mon Aug 10, 2015 11:42 pm
Forum: Scripting Help
Topic: No loot on death?
Replies: 5
Views: 5570

Re: No loot on death?

lol fair enough, very specific :P

Wouldn't players keep their main pack organised anyway? We're just talking about having the players backpacks oninsert script saving the xy. Personally I'd just say bad luck to anyone scruffy enough not to have their top layer nicely layed out :P

I can't think of ...
by Toadstool
Mon Aug 10, 2015 3:25 pm
Forum: Scripting Help
Topic: No loot on death?
Replies: 5
Views: 5570

Re: No loot on death?

I take it you still want people to be able to die.

I'd probably go the adding a check in the death script. Depending on what pol your using, you can put items back exactly where they were in the backpack.

In the containers oninsert (iirc) script add an xy prop to the gump position of the items ...
by Toadstool
Mon Aug 10, 2015 12:28 am
Forum: General Discussion
Topic: Making black areas walkable (Doom Dungeon)
Replies: 8
Views: 6598

Re: Making black areas walkable (Doom Dungeon)

I've had no problems doing this in the past, should work fine.

I guess all I can suggest is make sure the floor tile is locked down.
by Toadstool
Mon Jun 01, 2015 3:17 am
Forum: Bug Reports & Feature Requests
Topic: Minor bug in IsStackable
Replies: 6
Views: 5673

Re: Minor bug in IsStackable

Are you sure? That doesn't make much sense to me: the expected effect of ReserveItem() is to increase the success rate of item manipulation functions on that item, not to block them.

Hmmmm :P

Now when I think about it more I suppose you are right!

ReserveItem is meant to make an item only ...
by Toadstool
Fri May 29, 2015 4:05 pm
Forum: Bug Reports & Feature Requests
Topic: Minor bug in IsStackable
Replies: 6
Views: 5673

Re: Minor bug in IsStackable

No, it's meant to work like that.
by Toadstool
Mon Apr 27, 2015 10:36 pm
Forum: Scripting Help
Topic: Developer needed - small payment can be discussed
Replies: 1
Views: 3104

Re: Developer needed - small payment can be discussed

I sent you a PM on your shard forums. At least I'm 99% sure its your shard. I'm a bit of a lurker around UO, as most of us are I guess ;)