Hi devGIB,
i've tried it and it's very usefull but i've notice that "goto definition " option work only if u have src file with function definition already opened.
it's possibile to extend with find & open file automatically?
question:
i've not found how to change build system configuration to set ...
Search found 13 matches
- Wed May 06, 2020 11:16 pm
- Forum: POL Tools
- Topic: Announcing POL eScript Sublime Text Package
- Replies: 2
- Views: 27613
- Sat May 02, 2020 12:55 am
- Forum: Current development (100)
- Topic: [INFO\CONFIRM] POL100 X64 - multithread
- Replies: 4
- Views: 30961
Re: [INFO\CONFIRM] POL100 X64 - multithread
hi all,
thanks a lot for your answers, now i've a more clean situation.
Best Regards,
Scripter Debug
thanks a lot for your answers, now i've a more clean situation.
Best Regards,
Scripter Debug
- Fri May 01, 2020 2:18 am
- Forum: Current development (100)
- Topic: [INFO\CONFIRM] POL100 X64 - multithread
- Replies: 4
- Views: 30961
Re: [INFO\CONFIRM] POL100 X64 - multithread
Hi Kevin,
thank's for the answer.
Taking about you information i can deduce that an optimal processor to maximize pol performance, would be:
1- high cpu clock for single thread escript performace (such as npc AI and complex world script)
2- medium core numbers (8/16) for core threading support ...
thank's for the answer.
Taking about you information i can deduce that an optimal processor to maximize pol performance, would be:
1- high cpu clock for single thread escript performace (such as npc AI and complex world script)
2- medium core numbers (8/16) for core threading support ...
- Thu Apr 30, 2020 12:52 am
- Forum: Current development (100)
- Topic: [INFO\CONFIRM] POL100 X64 - multithread
- Replies: 4
- Views: 30961
[INFO\CONFIRM] POL100 X64 - multithread
Goodmorning to all,
i've lurked on all forum about some information about multhithread for pol, but i don't have found a complete answer.
Question:
POL100 is multithreading?
escript vm is multihtreading?
thank's for you cooperation
Best Regard
Scripter Debug
Zhi 7^ age
i've lurked on all forum about some information about multhithread for pol, but i don't have found a complete answer.
Question:
POL100 is multithreading?
escript vm is multihtreading?
thank's for you cooperation
Best Regard
Scripter Debug
Zhi 7^ age
- Tue Apr 21, 2020 1:02 am
- Forum: General Help
- Topic: [POL100] Systemistic analysis about performance with lag issues
- Replies: 2
- Views: 28755
[POL100] Systemistic analysis about performance with lag issues
Goodmorning all,
for an important lag issue i'm currently check cpu load on our server.
I've noticed that when pol reach 40-45% of CPU load, all game environment have a big lag issue like 2/3 second to do one step.
I've tried to compare al scripts instruction cycles readed by syslaoad (% task not ...
for an important lag issue i'm currently check cpu load on our server.
I've noticed that when pol reach 40-45% of CPU load, all game environment have a big lag issue like 2/3 second to do one step.
I've tried to compare al scripts instruction cycles readed by syslaoad (% task not ...
- Sun Oct 07, 2018 11:17 pm
- Forum: Bug Reports & Feature Requests
- Topic: [pol100] how to hide equipped items on dead corpes
- Replies: 21
- Views: 59884
Re: [pol100] how to hide equipped items on dead corpes
Hi all,
thanks for your answers.
The specific problem is:
On death of any mobiles that create a humanoid corpes, if they have any kind of item that can be equiped, it will be equipped. (like screens in attach)
In addiction if you will put another item that can be equiped you will see it like ...
thanks for your answers.
The specific problem is:
On death of any mobiles that create a humanoid corpes, if they have any kind of item that can be equiped, it will be equipped. (like screens in attach)
In addiction if you will put another item that can be equiped you will see it like ...
- Sun Oct 07, 2018 12:19 pm
- Forum: Bug Reports & Feature Requests
- Topic: [pol100] how to hide equipped items on dead corpes
- Replies: 21
- Views: 59884
[pol100] how to hide equipped items on dead corpes
Hi all,
we have updated our pol installation from 099(rev 631) to last commit of pol100.
there's possibility to disable drawing equip on dead corpes (npc humanoid or players) through cfg or scripts?
in our old version this not happen
Thank you for assistance
Best Regards
Scripter Debug
ZHI Staff
we have updated our pol installation from 099(rev 631) to last commit of pol100.
there's possibility to disable drawing equip on dead corpes (npc humanoid or players) through cfg or scripts?
in our old version this not happen
Thank you for assistance
Best Regards
Scripter Debug
ZHI Staff
- Tue Apr 03, 2018 11:21 pm
- Forum: First steps
- Topic: [Win x64] POL099.1 on windows Server 2012 R2
- Replies: 7
- Views: 48269
Re: [Win x64] POL099.1 on windows Server 2012 R2
Are need specific distro for test, or all are the same?
- Tue Apr 03, 2018 10:41 am
- Forum: First steps
- Topic: [Win x64] POL099.1 on windows Server 2012 R2
- Replies: 7
- Views: 48269
Re: [Win x64] POL099.1 on windows Server 2012 R2
Sorry,
my fault.
i've found another program that bind port 2597
thx anyway for the supports
my fault.
i've found another program that bind port 2597
thx anyway for the supports
- Fri Mar 30, 2018 11:24 pm
- Forum: First steps
- Topic: [Win x64] POL099.1 on windows Server 2012 R2
- Replies: 7
- Views: 48269
Re: [Win x64] POL099.1 on windows Server 2012 R2
Hello,
this is the eventviewer log
- <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
- <System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated ...
this is the eventviewer log
- <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
- <System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated ...
- Fri Mar 30, 2018 2:46 am
- Forum: First steps
- Topic: [Win x64] POL099.1 on windows Server 2012 R2
- Replies: 7
- Views: 48269
[Win x64] POL099.1 on windows Server 2012 R2
Good morning,
i found some trouble on starting POL 099.1 (binary downloaded from forum link).
This POL instance run on a VM with Windows Server 2012 R2 Std.
During start task, pol crash on running scripts start.ecl.
I've installed al c++ runtime (2015 first and 2017 after), but nothing has changed ...
i found some trouble on starting POL 099.1 (binary downloaded from forum link).
This POL instance run on a VM with Windows Server 2012 R2 Std.
During start task, pol crash on running scripts start.ecl.
I've installed al c++ runtime (2015 first and 2017 after), but nothing has changed ...
- Sat Jan 27, 2018 9:41 am
- Forum: Bug Reports & Feature Requests
- Topic: Stationary & Centered effect speed
- Replies: 7
- Views: 33141
Re: Stationary & Centered effect speed
Yukiko,
my work colleague would say if we have source code fix for that issue.
We have already our versions source code, can u help us with sending us code fix for that specific problem?
Thank you for support
DebugZHI
my work colleague would say if we have source code fix for that issue.
We have already our versions source code, can u help us with sending us code fix for that specific problem?
Thank you for support
DebugZHI
- Thu Nov 24, 2016 7:39 am
- Forum: Current stable release (099)
- Topic: [POL099] Randomly Mem Leak
- Replies: 1
- Views: 27278
[POL099] Randomly Mem Leak
Hi everyone,
looking on pol-core src i've notice references to "leak.log" used for trace memory leaks events on pol.
Recently we having some issues with memory leak, at randomly.
How we can, enable this log for more investigations?
(or there's another way for checking this issues?)
Best Regards ...
looking on pol-core src i've notice references to "leak.log" used for trace memory leaks events on pol.
Recently we having some issues with memory leak, at randomly.
How we can, enable this log for more investigations?
(or there's another way for checking this issues?)
Best Regards ...