Search found 24 matches

by DerexScript
Fri Feb 22, 2019 5:07 pm
Forum: Contributed Scripts & Packages
Topic: Distro only with the necessary
Replies: 6
Views: 29475

Re: Distro only with the necessary

but I already managed to make a distro with the minimum necessary!
I do not see the need for you to send me another distro with the same characteristics!

more would be good if you share his .. the more the better! :)
other people may need it!

again, thanks for the intention! :)
by DerexScript
Wed Feb 20, 2019 11:53 pm
Forum: Contributed Scripts & Packages
Topic: Distro only with the necessary
Replies: 6
Views: 29475

Re: Distro only with the necessary

I thought about getting the classic distro!
But my intention is to learn the functions / syntax of the PoL, and this classic / modern distro already comes with all systems ready.
I want to learn the functions / syntax of PoL just by doing these basic things.
Example: login system. create an .info ...
by DerexScript
Mon Feb 18, 2019 9:08 pm
Forum: Contributed Scripts & Packages
Topic: Distro only with the necessary
Replies: 6
Views: 29475

Distro only with the necessary

Good night guys!

I know there is a classic and a modern distro, on the downloads page!
but as I'm starting now, I find it more complicated to learn using a distro already with several systems!

for learning end in my opinion it is much better to start from 0!
With as little as possible!
using ...
by DerexScript
Fri Mar 17, 2017 12:59 pm
Forum: General Discussion
Topic: [Doubt] Check if the player is walking or running?
Replies: 7
Views: 9844

Re: [Doubt] Check if the player is walking or running?


Running is not only cosmetic, it also affects the movecost (check movecost.cfg).

POL knows when a character is running, but there's currently no easy way to access the movement mode via script. The client sends the packet 0x02 ( move request ) to move or turn in a certain direction. The ...
by DerexScript
Thu Mar 16, 2017 1:18 pm
Forum: General Discussion
Topic: [Doubt] Check if the player is walking or running?
Replies: 7
Views: 9844

Re: [Doubt] Check if the player is walking or running?

i'm trying to create a magery script for cast spells walking, but if the character runs the spell will be distubed, and fails... so the question is, what function make this work?
thanks a lot.

If you are walking = allow action !.
If you're running = deny action!
by DerexScript
Wed Mar 15, 2017 5:36 pm
Forum: General Discussion
Topic: [Doubt] Check if the player is walking or running?
Replies: 7
Views: 9844

[Doubt] Check if the player is walking or running?

Hello .. Good evening.

I'm making a system that I need to check to see if the character is walking or running.

What would be the best way to do this?
Is there a PoL function for this?
If possible could someone show an example?

Grateful for the attention
by DerexScript
Mon Mar 13, 2017 1:45 pm
Forum: General Discussion
Topic: [doubt] Archery
Replies: 6
Views: 7497

Re: [doubt] Archery

One more doubt, if I have the following hook >> "Attack"

The privilege "firewhilemoving" will work?
What would be another way to do that?

As soon as my character moves, he does not even enter the hook.
by DerexScript
Fri Mar 10, 2017 10:54 pm
Forum: General Discussion
Topic: [doubt] Archery
Replies: 6
Views: 7497

Re: [doubt] Archery

You can publish an example?
by DerexScript
Fri Mar 10, 2017 12:52 pm
Forum: General Discussion
Topic: [doubt] Archery
Replies: 6
Views: 7497

Re: [doubt] Archery

I'm testing the privillege "firewhilemoving" and I can't manage how to make it work.

Use uo;
program textcmd_test( mobile )
GrantPrivilege( mobile, "firewhilemoving");
mobile.enable("firewhilemoving");
SendSysMessage(mobile, "firewhilemoving Actived");
return 1;
endprogram

I'm doing it right ...
by DerexScript
Fri Mar 10, 2017 10:51 am
Forum: General Discussion
Topic: Hello. I'm back. Well, somewhat...
Replies: 11
Views: 13187

Re: Hello. I'm back. Well, somewhat...

Hi Yukiko!
Very very happy to see you here again :-D :-D
by DerexScript
Wed Mar 08, 2017 1:14 pm
Forum: General Discussion
Topic: [doubt] Archery
Replies: 6
Views: 7497

[doubt] Archery

I made the following hook "Attack".
To be able to control the combat my way !.

How can I shoot with bow at the same time that the character is walking?

Could someone give me an example?

Thank you all!
by DerexScript
Wed Mar 08, 2017 1:10 pm
Forum: General Discussion
Topic: Doubts Parry
Replies: 5
Views: 7126

Re: Doubts Parry

Thank you, this example helped a lot!
by DerexScript
Tue Feb 28, 2017 8:15 pm
Forum: General Discussion
Topic: Doubts Parry
Replies: 5
Views: 7126

Re: Doubts Parry

And what this "Func HueHuebrbr" function is doing ??
LoL
by DerexScript
Tue Feb 28, 2017 10:46 am
Forum: General Discussion
Topic: Doubts Parry
Replies: 5
Views: 7126

Doubts Parry

Could someone explain to me how the parry system works?
As I say to the shield that he must defend?
ParryAdvancement, what do you control using this hook?
Can someone show me an example?
by DerexScript
Sat Feb 18, 2017 8:13 am
Forum: General Discussion
Topic: AR of shield, it's not based on what I set! Help me please!
Replies: 8
Views: 9628

Re: AR of shield, it's not based on what I set! Help me please!

Thank you very much for taking time to help me.
I'm starting in eScript. And I think I'm going to need your help a lot.
Thanks for the help.
by DerexScript
Fri Feb 17, 2017 12:59 pm
Forum: General Discussion
Topic: AR of shield, it's not based on what I set! Help me please!
Replies: 8
Views: 9628

Re: AR of shield, it's not based on what I set! Help me please!

bodom wrote: Fri Feb 17, 2017 12:21 pm It's a while now but If I can remember correctly, the AR in the item's definition is not applied directly but there is a correction factor depending on the layer.

Can you tell me how I can apply this fix?
by DerexScript
Fri Feb 17, 2017 11:11 am
Forum: General Discussion
Topic: AR of shield, it's not based on what I set! Help me please!
Replies: 8
Views: 9628

Re: AR of shield, it's not based on what I set! Help me please!


Check if there is a MOD active on your character.
Also check the MAXHP of this item in-game.


http://puu.sh/u7Cw6.png
#-----------------------------------------------#
http://puu.sh/u7Cx3.png
#---------------------------------------------#

I think print answers what you asked me!

HP ...
by DerexScript
Thu Feb 16, 2017 2:38 pm
Forum: General Discussion
Topic: AR of shield, it's not based on what I set! Help me please!
Replies: 8
Views: 9628

AR of shield, it's not based on what I set! Help me please!

http://puu.sh/u6mAm.png
#----------------------------------------------

I know that armor is based on the value of "Chance" that is in the "armrzone.cfg"
But the shield does not seem to use the same calculation as the armor it uses! Which is the value of "Chance" that stays in the "armrzone.cfg"
by DerexScript
Mon Feb 13, 2017 9:38 am
Forum: General Discussion
Topic: Ar, it's not based on what I set! Help me please!
Replies: 2
Views: 3713

Ar, it's not based on what I set! Help me please!

Image
//-------------------------------------------
Image
//-------------------------------------------

Why does it happen?

Has solution ??
Yes?
how can I solve?
by DerexScript
Sun Jan 22, 2017 9:48 pm
Forum: General Discussion
Topic: Problem with FullBook Pol 0.99
Replies: 10
Views: 9020

Re: Problem with FullBook Pol 0.99

Look at the videos.
That you will understand!
by DerexScript
Sun Jan 22, 2017 6:27 pm
Forum: General Discussion
Topic: Problem with FullBook Pol 0.99
Replies: 10
Views: 9020

Re: Problem with FullBook Pol 0.99

My really problem is, i can´t see how scrolls i have on my spell book.
Sure, when i use .spellbook, this command creates a complete spell book on my bag. It´s working well, no problem with this.
But, when i open my spellbook, i can´t see how scroll i have. Don´t show anything. But i still using my ...
by DerexScript
Sun Jan 22, 2017 10:44 am
Forum: General Discussion
Topic: Problem with FullBook Pol 0.99
Replies: 10
Views: 9020

Re: Problem with FullBook Pol 0.99

https://youtu.be/UP9EY-4Gll8

Ancaria Alt - PolServer Test ^^
by DerexScript
Sat Jan 21, 2017 8:08 am
Forum: General Discussion
Topic: Problem with FullBook Pol 0.99
Replies: 10
Views: 9020

Problem with FullBook Pol 0.99

Hi, good afternoon to all of you.
I have a problem.
I have a complete SpellBook, but when I open it, nothing appears!
It's as if the magic book is empty.
But the SpellBook works! Without it I can not use any magic.
I have the impression that it is complete. But I can not see.

I'm using the latest ...