Hi guys,
i have a question, is possible write a txt file (namefile.txt) without use a file.em , i need for a Old Core...
thank's a lot for every suggest...
Regards
Search found 27 matches
- Tue Jan 29, 2019 10:00 am
- Forum: Scripting Help
- Topic: txt file in old core
- Replies: 1
- Views: 21434
- Tue Oct 30, 2018 10:32 am
- Forum: UO Tools
- Topic: Orion Client
- Replies: 2
- Views: 26340
Re: Orion Client
- Fri Oct 26, 2018 1:30 pm
- Forum: UO Tools
- Topic: Orion Client
- Replies: 2
- Views: 26340
Orion Client
Hi to everybody,
i have a question, the Orion Project is over?
The website is down https://orion-client.online/
I try to write a mail but return with error....
Tnk's
i have a question, the Orion Project is over?
The website is down https://orion-client.online/
I try to write a mail but return with error....
Tnk's
- Fri Sep 07, 2018 12:52 am
- Forum: UO Tools
- Topic: UO Fiddler ISSUE (GUMP)
- Replies: 5
- Views: 27620
Re: UO Fiddler ISSUE (GUMP)
Tnk's a lot DevGIB
so you just have to try every free slot in game
so you just have to try every free slot in game
- Thu Sep 06, 2018 6:25 am
- Forum: UO Tools
- Topic: UO Fiddler ISSUE (GUMP)
- Replies: 5
- Views: 27620
Re: UO Fiddler ISSUE (GUMP)
with the same method I used a new empty slot and it did not give me problems, how can I understand if the problem is the client that is wrong to call gump?

- Thu Sep 06, 2018 5:48 am
- Forum: UO Tools
- Topic: UO Fiddler ISSUE (GUMP)
- Replies: 5
- Views: 27620
Re: UO Fiddler ISSUE (GUMP)
when I create the new gump I choose an empty slot, save and the program processes the new files Gumpidx.mul and Gumpart.mul!
I recall the id from the code of my program,
exemple:
var gflayout := {
"nomove",
"page 0",
"resizepic 0 0 3600 500 500",
"resizepic 15 35 27 200 100", // My personal ...
I recall the id from the code of my program,
exemple:
var gflayout := {
"nomove",
"page 0",
"resizepic 0 0 3600 500 500",
"resizepic 15 35 27 200 100", // My personal ...
- Thu Sep 06, 2018 1:27 am
- Forum: UO Tools
- Topic: UO Fiddler ISSUE (GUMP)
- Replies: 5
- Views: 27620
UO Fiddler ISSUE (GUMP)
Hi to everyone,
i have a problem with a create new GUMP with UO Fiddler,
1- Select a free empty slot and replace the img
https://www.uolegacy.it/FILE/vuoto.PNG
2- Save the mul and take a ID for insert the gump in my code:
https://www.uolegacy.it/FILE/id.PNG
3- Try a my gump in game but ...
i have a problem with a create new GUMP with UO Fiddler,
1- Select a free empty slot and replace the img
https://www.uolegacy.it/FILE/vuoto.PNG
2- Save the mul and take a ID for insert the gump in my code:
https://www.uolegacy.it/FILE/id.PNG
3- Try a my gump in game but ...
- Thu Jul 19, 2018 7:44 am
- Forum: Scripting Help
- Topic: Count a specific item
- Replies: 15
- Views: 42235
Re: Count a specific item
SOLVED,
thank's to everywhone for help me and i want send a SPECIAL THANK'S to guialtran
I LEARNED MANY THINGS THANKS TO HIM
thank's to everywhone for help me and i want send a SPECIAL THANK'S to guialtran
I LEARNED MANY THINGS THANKS TO HIM
- Wed Jul 18, 2018 7:52 am
- Forum: Guides
- Topic: Yukiko's, possibly, helpful or, maybe, little known tips.
- Replies: 2
- Views: 27597
Re: Yukiko's, possibly, helpful or, maybe, little known tips.
Thank you Yukiko, for me is a very Helpful....
Nice post ....
Have a nice day
Nice post ....
Have a nice day
- Wed Jul 18, 2018 3:11 am
- Forum: Scripting Help
- Topic: Count a specific item
- Replies: 15
- Views: 42235
Re: Count a specific item
i need to count all gold coins in the world, i just modify the item array with an integer props,
now the props work, in all coin read a prop, now i need to write a system for search this prop and count the gold coin.
Is the right way?
thank's a lot to all
now the props work, in all coin read a prop, now i need to write a system for search this prop and count the gold coin.
Is the right way?
thank's a lot to all
- Tue Jul 17, 2018 11:47 am
- Forum: Scripting Help
- Topic: Count a specific item
- Replies: 15
- Views: 42235
Re: Count a specific item
i just reply , but in my pol in the data file don't match a gold coins (0x0eed)Yukiko wrote: Tue Jul 17, 2018 11:33 am Yes but when you get my PM you will see you also have to parse the "equip" files as well, pcequip.txt and npcequip.txt.
- Tue Jul 17, 2018 9:26 am
- Forum: Scripting Help
- Topic: Count a specific item
- Replies: 15
- Views: 42235
Re: Count a specific item
Thnk's guys
maybe use the ReadFile( filename ) for read a string in the items.txt
is the right way?
maybe use the ReadFile( filename ) for read a string in the items.txt
is the right way?
- Tue Jul 17, 2018 1:51 am
- Forum: Scripting Help
- Topic: Count a specific item
- Replies: 15
- Views: 42235
Count a specific item
Goodmorning everyone
I have a question, is possible count a specific item in the server,
exmple: count amount the gold coins in the server (objtype 0x0eed)?
What do you advise me to do?
thank you for your attention and your time!
I have a question, is possible count a specific item in the server,
exmple: count amount the gold coins in the server (objtype 0x0eed)?
What do you advise me to do?
thank you for your attention and your time!
- Wed Jul 11, 2018 12:48 am
- Forum: Scripting Help
- Topic: Date countdown
- Replies: 7
- Views: 28841
Re: Date countdown
The rent system is complete i use a unixtime in polcore, but i like learn other methods , I like to learn from other developers !
Next step is notify the rent countdown when the player logged on , i think check the props in logon code (script/misc/logon)
Thank's for your contribute! ;) ;)
I'll ...
Next step is notify the rent countdown when the player logged on , i think check the props in logon code (script/misc/logon)
Thank's for your contribute! ;) ;)
I'll ...
- Wed Jul 11, 2018 12:40 am
- Forum: Scripting Help
- Topic: Date countdown
- Replies: 7
- Views: 28841
Re: Date countdown
nice to meet you here, I use your code in another PACKAGE in my Shard, thanks for developing the date function, I did not think to meet you here
:D :D :D :D :D :D :D :D
PS: Note the first props in my gump.... in my fisrt post 8)
Sorry, I do not speak English.
I do not know if this will help ...
:D :D :D :D :D :D :D :D
PS: Note the first props in my gump.... in my fisrt post 8)
Sorry, I do not speak English.
I do not know if this will help ...
- Mon Jul 09, 2018 11:31 am
- Forum: Scripting Help
- Topic: Date countdown
- Replies: 7
- Views: 28841
Re: Date countdown
please yukiko , post your solution, i want learn more and more and more for the pol
, is possible use in the future for the other package or function
- Mon Jul 09, 2018 9:59 am
- Forum: Scripting Help
- Topic: Date countdown
- Replies: 7
- Views: 28841
Re: Date countdown
Solved,
I used the POLCore().systime and and his family
thanks to all I read carefully the unix time topic,
TIP FOR OTHER NOVICE USER; https://www.epochconverter.com/ READ
I used the POLCore().systime and and his family
thanks to all I read carefully the unix time topic,
TIP FOR OTHER NOVICE USER; https://www.epochconverter.com/ READ
- Sun Jul 08, 2018 6:02 am
- Forum: Scripting Help
- Topic: Date countdown
- Replies: 7
- Views: 28841
Date countdown
Hello to everybody, ^^
I create a package , the name is Rent System,
the pkg function on singn (similar a housing system) when the Player click on the rent sing , open a gump when the pg pay a first rent start a system rent, in the sign props write a data when start the first payment, now i need ...
I create a package , the name is Rent System,
the pkg function on singn (similar a housing system) when the Player click on the rent sing , open a gump when the pg pay a first rent start a system rent, in the sign props write a data when start the first payment, now i need ...
- Mon May 14, 2018 1:46 pm
- Forum: Scripting Help
- Topic: CreateMulti txtcommand
- Replies: 11
- Views: 18629
Re: CreateMulti txtcommand
I have a update for the createmulti problem,
house compare in strasparance but no build,
in the console not compare an error, but compare a build message,
but the house not compare in game
house compare in strasparance but no build,
in the console not compare an error, but compare a build message,
but the house not compare in game
- Sun May 13, 2018 11:04 am
- Forum: Scripting Help
- Topic: CreateMulti txtcommand
- Replies: 11
- Views: 18629
Re: CreateMulti txtcommand
E see the error , but i tgt a house in a open space area (green acres)
attach the image below:
attach the image below:
- Sun May 13, 2018 7:55 am
- Forum: Scripting Help
- Topic: CreateMulti txtcommand
- Replies: 11
- Views: 18629
Re: CreateMulti txtcommand
OK i add all in the ItemInfo.cfg in my System/Housing pkg, and add a new house in my multis.cfg,
When call in game a new house is all ok, i'm see the new building in transparency, move my target on a free areas (example: green acres), but ....not build :shame: :deadhorse: ,
when click with my ...
When call in game a new house is all ok, i'm see the new building in transparency, move my target on a free areas (example: green acres), but ....not build :shame: :deadhorse: ,
when click with my ...
- Sun May 13, 2018 7:33 am
- Forum: Scripting Help
- Topic: CreateMulti txtcommand
- Replies: 11
- Views: 18629
Re: CreateMulti txtcommand
Thank you, now try to add this line!
- Sun May 13, 2018 5:40 am
- Forum: Scripting Help
- Topic: CreateMulti txtcommand
- Replies: 11
- Views: 18629
Re: CreateMulti txtcommand
Thankyou Turley,
i'm have a POL95 ,
usually used a OSI House , now i create varius House for add in my Vendor Architect.
Before Chenge my DeedScript i need to try a build from a multicommand text.
But now , where discovery the Graphic ID for my new building?
i'm have a POL95 ,
usually used a OSI House , now i create varius House for add in my Vendor Architect.
Before Chenge my DeedScript i need to try a build from a multicommand text.
But now , where discovery the Graphic ID for my new building?
- Sun May 13, 2018 3:21 am
- Forum: Scripting Help
- Topic: CreateMulti txtcommand
- Replies: 11
- Views: 18629
Re: CreateMulti txtcommand
Thank you Yukiko,
i understand the problem now, but i have another question,
I created with UOA more building and i import the UOA File in UO Fiddler
when read a grafic HEX?
Exemple:
House 0x607A <------HEX CALLING IN GAME
{
Name twostoryvilla
WalkOnScript houseBanning
Graphic 0x409E ...
i understand the problem now, but i have another question,
I created with UOA more building and i import the UOA File in UO Fiddler
when read a grafic HEX?
Exemple:
House 0x607A <------HEX CALLING IN GAME
{
Name twostoryvilla
WalkOnScript houseBanning
Graphic 0x409E ...
- Sat May 12, 2018 11:19 am
- Forum: Scripting Help
- Topic: CreateMulti txtcommand
- Replies: 11
- Views: 18629
CreateMulti txtcommand
Hi everybody,
I'm trying to create a command (.createmulti), the code is this here:
use uo;
program textcommand_createmulti(who, text)
if(!text)
SendSysMessage(who, "Usage is .createmulti [serial].");
return;
endif
while (1)
SendSysMessage(who, "Where do you want to build?");
var tgt ...
I'm trying to create a command (.createmulti), the code is this here:
use uo;
program textcommand_createmulti(who, text)
if(!text)
SendSysMessage(who, "Usage is .createmulti [serial].");
return;
endif
while (1)
SendSysMessage(who, "Where do you want to build?");
var tgt ...