that was the far I could get till now
case(me.graphic)
0xcc: mounttype := 0x3ea2;
0xc8: mounttype := 0x3e9f;
0xe2: mounttype := 0x3ea0;
0xe4: mounttype := 0x3ea1;
0xdc: mounttype := 0x3ea6;
0xd2: mounttype := 0x3ea3;
0xda: mounttype := 0x3ea4;
0xdb: mounttype := 0x3ea5 ...
Search found 11 matches
- Thu Apr 03, 2008 7:25 am
- Forum: General Help (095)
- Topic: custom mounts
- Replies: 3
- Views: 4904
- Thu Apr 03, 2008 6:09 am
- Forum: General Help (095)
- Topic: kill player without ApplyDamage / RawDamage
- Replies: 3
- Views: 4385
- Thu Apr 03, 2008 6:02 am
- Forum: General Help (095)
- Topic: kill player without ApplyDamage / RawDamage
- Replies: 3
- Views: 4385
- Wed Apr 02, 2008 7:30 pm
- Forum: General Help (095)
- Topic: kill player without ApplyDamage / RawDamage
- Replies: 3
- Views: 4385
kill player without ApplyDamage / RawDamage
Any ideas on how to kill a player without using ApplyDamage / ApplyRawDamage...
The most of the scripts I saw uses that, the problem is, if I use it, it applies the "Reputation System" as well... that isn't interesting to me...
any sugestions?
thanks
The most of the scripts I saw uses that, the problem is, if I use it, it applies the "Reputation System" as well... that isn't interesting to me...
any sugestions?
thanks
- Wed Apr 02, 2008 12:49 pm
- Forum: General Help (095)
- Topic: return value from
- Replies: 3
- Views: 4419
- Tue Apr 01, 2008 8:00 pm
- Forum: General Help (095)
- Topic: return value from
- Replies: 3
- Views: 4419
return value from
I wanna show a message when a MoveCharacterToLocation fails...
var final:=MoveCharacterToLocation( who, jump_x, jump_y, jump_z );
if( CInt(final) != 1 )
...
endif
I've also tried with
if (final != 1 )
if(!final)
if(final==error)
none of this methods works...
I "printed" the final ...
var final:=MoveCharacterToLocation( who, jump_x, jump_y, jump_z );
if( CInt(final) != 1 )
...
endif
I've also tried with
if (final != 1 )
if(!final)
if(final==error)
none of this methods works...
I "printed" the final ...
- Wed Mar 26, 2008 1:19 pm
- Forum: General Help (096)
- Topic: mounts
- Replies: 2
- Views: 3801
- Wed Mar 26, 2008 1:17 pm
- Forum: General Help (095)
- Topic: custom mounts
- Replies: 3
- Views: 4904
- Wed Mar 26, 2008 11:24 am
- Forum: General Help (096)
- Topic: mounts
- Replies: 2
- Views: 3801
mounts
after some unsuccessfull tries on 95, I'm thinking in move to 96 core instead!
Just wanna know if someone can help me on
How to set a npc "mountable" like a drake or an energy vortex...
Like the horses do...
thanks
Just wanna know if someone can help me on
How to set a npc "mountable" like a drake or an energy vortex...
Like the horses do...
thanks
- Wed Mar 26, 2008 4:43 am
- Forum: General Help (095)
- Topic: custom mounts
- Replies: 3
- Views: 4904
I forgot to mention that...
when I add the parametters
to a template on npcdesc.cfg, it "bugs" the npc, and it even shows it graphic correctly.
when I add the parametters
Code: Select all
mount <graphic> <color>- Wed Mar 26, 2008 4:04 am
- Forum: General Help (095)
- Topic: custom mounts
- Replies: 3
- Views: 4904
custom mounts
Fellows...
I'm having some problems to add custom mounts to 95 core...
By default I can only mount on horses or ostards...
I think it could be something related to the npc's graphic.
That's what the far I could go digging into the conf files:
if(pncfg[who.npctemplate].mount)
var mymount ...
I'm having some problems to add custom mounts to 95 core...
By default I can only mount on horses or ostards...
I think it could be something related to the npc's graphic.
That's what the far I could go digging into the conf files:
if(pncfg[who.npctemplate].mount)
var mymount ...