Search found 68 matches
- Thu Dec 04, 2008 6:01 am
- Forum: General Help (096)
- Topic: Absurd question but how to raise growth rate dex, str, int?)
- Replies: 0
- Views: 23142
- Thu Oct 23, 2008 10:11 pm
- Forum: Contributed Scripts & Packages
- Topic: replace str cont 'script' on *desc.cfg to lower
- Replies: 0
- Views: 2878
replace str cont 'script' on *desc.cfg to lower
for start on linux.
scripts files im set to lower filename in total commander-group rename, but strings
'script' 'unsertscript' and etc. in itemdescs and npcdescs - problem.
im create small utility for this...
))
PS sorry bad english )
scripts files im set to lower filename in total commander-group rename, but strings
'script' 'unsertscript' and etc. in itemdescs and npcdescs - problem.
im create small utility for this...
))
PS sorry bad english )
- Mon Oct 20, 2008 1:07 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 36051
Re: Resource ORE & new realms
its my ore.cfg
please help
im in panic
# Note, regions found later in the file override those found earlier.
Global
{
InitialUnits 5000000
LandTile 0xDF
LandTile 0xE3
LandTile 0x75
LandTile 0xE2
LandTile 0xDE
LandTile 0x232
LandTile 0x23a
LandTile 0xE7
LandTile 0xe4
LandTile 0xe5 ...
please help
im in panic
# Note, regions found later in the file override those found earlier.
Global
{
InitialUnits 5000000
LandTile 0xDF
LandTile 0xE3
LandTile 0x75
LandTile 0xE2
LandTile 0xDE
LandTile 0x232
LandTile 0x23a
LandTile 0xE7
LandTile 0xe4
LandTile 0xe5 ...
- Mon Oct 20, 2008 1:03 am
- Forum: Scripting Help
- Topic: Searching hook..
- Replies: 6
- Views: 5612
Re: Searching hook..
I have begun one year ago with 096 Distro, downloaded from here, with this site. At that time already there was 097 kernel and Distro 97, but much there did not work. If I knew that anyhow прийдется all to alter, I would begin with 097, but already late:). But all the same прийдется to pass on 97 ...
- Mon Oct 20, 2008 12:11 am
- Forum: Scripting Help
- Topic: Searching hook..
- Replies: 6
- Views: 5612
Re: Searching hook..
Yukiko,
I ask not to apologise, you are absolutely right. But those scripts that at me are already absolutely not similar on Distro 96, and at thought on their carrying over on 97 at me hair rise on end. It is possible Though to try certainly - I yet did not try. Thanks!
I ask not to apologise, you are absolutely right. But those scripts that at me are already absolutely not similar on Distro 96, and at thought on their carrying over on 97 at me hair rise on end. It is possible Though to try certainly - I yet did not try. Thanks!
- Sun Oct 19, 2008 9:47 pm
- Forum: Scripting Help
- Topic: Searching hook..
- Replies: 6
- Views: 5612
Re: Searching hook..
statcap, pets, luck, weigth, maxweight and another?Luth wrote:If you mean you're searching for a hook to let you send your own stats, there's a statHook.src in the Distro.
Packet 0x11
{
Length variable
SendFunction sendStats:HandleSendStats
}
sorry, 96 distro
- Sun Oct 19, 2008 6:43 am
- Forum: Scripting Help
- Topic: Searching hook..
- Replies: 6
- Views: 5612
Searching hook..
for this:

))

))
- Fri Oct 10, 2008 8:36 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 32394
Re: npcdesc - use AoS, SE, ML objtype?
i may manually create npstemplate, but many work in find sounds ))))
maybe someone give completed template? )))
maybe someone give completed template? )))
- Fri Oct 10, 2008 8:34 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 36051
Re: Resource ORE & new realms
in 97 distro? tnx, i use 96....Pierce wrote:You can find those inside the pol distro, which is downloadable from the main page of this site.
- Fri Oct 10, 2008 2:11 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 32394
Re: npcdesc - use AoS, SE, ML objtype?
Pierce
im sorry, but maybe you give me NPCDECS templates for AoS,SE,ML monsters and creatures?
im interested sounds...
im sorry, but maybe you give me NPCDECS templates for AoS,SE,ML monsters and creatures?
im interested sounds...
- Thu Oct 09, 2008 8:12 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 36051
Re: Resource ORE & new realms
please give me you LandTile`s )) in ore.cfgPierce wrote:You can dig on tiles given with the LandTile param inside your ore config.
Take a look here:
http://docs.polserver.com/pol096/config ... cetype.cfg
- Thu Oct 09, 2008 7:49 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 32394
Re: npcdesc - use AoS, SE, ML objtype?
wah, im create script - manually find all mounttypes....
result:
0xa9: mounttype := 0x3e95;
0x84: mounttype := 0x3e9c;
0x7a: mounttype := 0x3e9b;
0xbb: mounttype := 0x3e9a;
0xbc: mounttype := 0x3eb8;
0xc2: mounttype := 0x3e98;
0xf3: mounttype := 0x3e94;
0x114: mounttype := 0x3e90;
0x115 ...
result:
0xa9: mounttype := 0x3e95;
0x84: mounttype := 0x3e9c;
0x7a: mounttype := 0x3e9b;
0xbb: mounttype := 0x3e9a;
0xbc: mounttype := 0x3eb8;
0xc2: mounttype := 0x3e98;
0xf3: mounttype := 0x3e94;
0x114: mounttype := 0x3e90;
0x115 ...
- Thu Oct 09, 2008 5:21 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 32394
Re: npcdesc - use AoS, SE, ML objtype?
sorry, but where im may be get "mount types"
e.g.
0xcc: mounttype := 0x3ea2;
0xc8: mounttype := 0x3e9f;
0xe2: mounttype := 0x3ea0;
0xe4: mounttype := 0x3ea1;
0xdc: mounttype := 0x3ea6;
0xd2: mounttype := 0x3ea3;
0xda: mounttype := 0x3ea4;
0xdb: mounttype := 0x3ea5;
for new animals ...
e.g.
0xcc: mounttype := 0x3ea2;
0xc8: mounttype := 0x3e9f;
0xe2: mounttype := 0x3ea0;
0xe4: mounttype := 0x3ea1;
0xdc: mounttype := 0x3ea6;
0xd2: mounttype := 0x3ea3;
0xda: mounttype := 0x3ea4;
0xdb: mounttype := 0x3ea5;
for new animals ...
- Thu Oct 09, 2008 4:51 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 32394
Re: npcdesc - use AoS, SE, ML objtype?
Turley Pierce!
great thnx!!!!!
great thnx!!!!!
- Thu Oct 09, 2008 1:16 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 32394
npcdesc - use AoS, SE, ML objtype?
NpcTemplate horse5
{
Name a horse
script animal
ObjType 0xcd //THIS I USED FROM UO-INSIDE Model Number: 205 (0xCD)
Color 0
TrueColor 0
Gender 0
STR 120
INT 10
DEX 55
HITS 120
MANA 0
STAM 55
MagicResistance 30
Tactics 44
Wrestling 44
AttackSpeed 35
AttackDamage 2d8
AttackAttribute ...
{
Name a horse
script animal
ObjType 0xcd //THIS I USED FROM UO-INSIDE Model Number: 205 (0xCD)
Color 0
TrueColor 0
Gender 0
STR 120
INT 10
DEX 55
HITS 120
MANA 0
STAM 55
MagicResistance 30
Tactics 44
Wrestling 44
AttackSpeed 35
AttackDamage 2d8
AttackAttribute ...
- Wed Oct 08, 2008 9:54 pm
- Forum: Contributed Scripts & Packages
- Topic: Party System
- Replies: 46
- Views: 49213
Re: Party System
thx )Targun wrote:there's complete pol96 party system in WoD shard files
ya can download it here:
http://forums.polserver.com/viewtopic.php?f=8&t=1755
- Wed Oct 08, 2008 8:57 pm
- Forum: General Help (096)
- Topic: need systeleporters for ilshenar, tokuno, malas
- Replies: 4
- Views: 27356
Re: need systeleporters for ilshenar, tokuno, malas
mmm... who give me signs, doors in alt realms? ))
- Tue Oct 07, 2008 11:17 am
- Forum: General Help (096)
- Topic: need systeleporters for ilshenar, tokuno, malas
- Replies: 4
- Views: 27356
Re: need systeleporters for ilshenar, tokuno, malas
maybe somebody needed...
/packet/teleporters.cfg
http://forums.polserver.com/viewtopic.php?f=14&t=1742
/packet/textcmd/admin/makesystele.src
use uo;
use os;
use cfgfile;
program makesystele(who)
var tox;
var toy;
var toz;
var torealm;
var fromx;
var fromy;
var fromz;
var fromrealm;
var ...
/packet/teleporters.cfg
http://forums.polserver.com/viewtopic.php?f=14&t=1742
/packet/textcmd/admin/makesystele.src
use uo;
use os;
use cfgfile;
program makesystele(who)
var tox;
var toy;
var toz;
var torealm;
var fromx;
var fromy;
var fromz;
var fromrealm;
var ...
- Mon Oct 06, 2008 11:59 pm
- Forum: General Help (096)
- Topic: Teleport to others Maps/Realm
- Replies: 11
- Views: 36171
Re: Teleport to others Maps/Realm
yes, now im has understood this )))
uobject.realm
--
older i set mannualy prop "realm" on all teleport scripts ))))
uobject.realm
--
older i set mannualy prop "realm" on all teleport scripts ))))
- Mon Oct 06, 2008 11:36 pm
- Forum: General Help (096)
- Topic: need systeleporters for ilshenar, tokuno, malas
- Replies: 4
- Views: 27356
Re: need systeleporters for ilshenar, tokuno, malas
whaaaaa, thanks!!!!!! 
- Sun Oct 05, 2008 11:58 pm
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 36051
Re: Resource ORE & new realms
im include in ore.cfg all LandTiles uobj from tiles.cfg if it desc is "cave floor"
LandTile 0x53B
LandTile 0x53C
LandTile 0x53D
LandTile 0x53E
LandTile 0x53F
LandTile 0x540
LandTile 0x541
LandTile 0x542
LandTile 0x543
LandTile 0x544
LandTile 0x545
LandTile 0x546
LandTile 0x547
LandTile ...
LandTile 0x53B
LandTile 0x53C
LandTile 0x53D
LandTile 0x53E
LandTile 0x53F
LandTile 0x540
LandTile 0x541
LandTile 0x542
LandTile 0x543
LandTile 0x544
LandTile 0x545
LandTile 0x546
LandTile 0x547
LandTile ...
- Sun Oct 05, 2008 9:20 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 36051
Re: Resource ORE & new realms
im find - on ilshenar some tiles it is possible to dig...
im use .getstatic command but not find any difference...
im use .getstatic command but not find any difference...
- Sun Oct 05, 2008 7:11 am
- Forum: Contributed Scripts & Packages
- Topic: Party System
- Replies: 46
- Views: 49213
Re: Party System
Code: Select all
# $Id: pkg.cfg 523 2006-06-30 17:36:14Z tekproxy $
#
Enabled 1
Name partysystem
Version 1.2
CoreRequired [b]97[/b]- Sun Oct 05, 2008 4:50 am
- Forum: General Help (096)
- Topic: need systeleporters for ilshenar, tokuno, malas
- Replies: 4
- Views: 27356
need systeleporters for ilshenar, tokuno, malas
give me please )) thx..
if need any script for save teleporters in file - i write..
if need any script for save teleporters in file - i write..
- Sun Oct 05, 2008 3:35 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 36051
Re: Resource ORE & new realms
LandTile 0x53c
LandTile 0x53e
LandTile 0x53f
}
Region BackgroundBritannia
{
Realm britannia
UnitsPerArea 15
SecondsPerRegrow 300
Capacity 2000
Range 0 0 5119 4095
}
Region BackgroundMalas
{
Realm malas
UnitsPerArea 15
SecondsPerRegrow 300
Capacity 200000
Range 0 0 2559 2047
oretype ...