Thanks for sharing!
Based on your template I made one for "Solarized" theme (dark) with highlighting loosely based on PowerShell, maybe someone will find it useful
Search found 37 matches
- Thu Jan 21, 2016 3:06 pm
- Forum: POL Tools
- Topic: Notepad++ Syntax Highlighting
- Replies: 4
- Views: 28119
- Fri Nov 06, 2015 2:08 am
- Forum: General Discussion
- Topic: POL 099 mechanics overview
- Replies: 5
- Views: 8803
Re: POL 099 mechanics overview
Thanks all for the replies :)
I know I can customise both POL and RunUO, I probably could write everything from scratch in both, but I do not want to reinvent the wheel. I've done that a few times and it's pointless - you end up using exactly the same templates and methods as the ones who did it ...
I know I can customise both POL and RunUO, I probably could write everything from scratch in both, but I do not want to reinvent the wheel. I've done that a few times and it's pointless - you end up using exactly the same templates and methods as the ones who did it ...
- Wed Oct 21, 2015 2:05 pm
- Forum: General Discussion
- Topic: POL 099 mechanics overview
- Replies: 5
- Views: 8803
POL 099 mechanics overview
hi everyone, it's been some time since I was last here :)
I'm wondering about the general mechanics overview. The only thing I know like the back of my hand is RunUO's mechanics so I'll try to refer to that with what I mean with my questions. I'm not comparing one to another, I just wonder what ...
I'm wondering about the general mechanics overview. The only thing I know like the back of my hand is RunUO's mechanics so I'll try to refer to that with what I mean with my questions. I'm not comparing one to another, I just wonder what ...
- Wed Jun 12, 2013 6:06 am
- Forum: Scripting Help
- Topic: Character Limits
- Replies: 7
- Views: 7848
Re: Character Limits
An Corp! ;)
Since I was looking for a way to limit characters and since CharacterSlots doesn't support custom values and doesn't even work with older POL releases (I'm working on 095 now :/) here's the code of a simple include file: use uo;
use os;
const MAX_CHAR_SLOTS := 2;
function ...
Since I was looking for a way to limit characters and since CharacterSlots doesn't support custom values and doesn't even work with older POL releases (I'm working on 095 now :/) here's the code of a simple include file: use uo;
use os;
const MAX_CHAR_SLOTS := 2;
function ...
- Sun Jun 09, 2013 5:51 am
- Forum: Scripting Help
- Topic: POL and unicode support
- Replies: 4
- Views: 6344
Re: POL and unicode support
Care to elaborate on this? ;) I'm having the same problem, but with Polish characters in gumps.
- Wed Jun 05, 2013 10:31 am
- Forum: Current stable release (099)
- Topic: POL 099 Basic
- Replies: 1
- Views: 4103
POL 099 Basic
I created a small pack with the basic files to run POL 099 and walk on the map, something for people who have some experience with POL and want to create a shard from scratch. Readme contains help setting everything up. Could have been even smaller, but it is not ;)
I tested it with UO version 7.0 ...
I tested it with UO version 7.0 ...
- Wed Jun 05, 2013 10:13 am
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 25857
Re: Starting POL 099 - the long way made short
Done! Thank you all for the help, I was able to start the latest distro through the steps described a few posts above. God... I haven't been swearing like that in a really long time ;)
I renamed this thread so others can find it easier.
I renamed this thread so others can find it easier.
- Wed Jun 05, 2013 9:10 am
- Forum: Current stable release (099)
- Topic: Others can Connect but me not
- Replies: 10
- Views: 10521
Re: Others can Connect but me not
Check the port in servers.cfg and in pkg/accounts/config/uoclient.cfg and Razor's port.
I got this message when those three did not match
I got this message when those three did not match
- Mon Jun 03, 2013 8:57 am
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 25857
Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp
Gigantic thanks, RusseL and Yukiko! I'm not sure why I missed that topic. Changing the packet to SendPacket(mobile, "B90000801B"); solved everything. Geez, finally...!
I'm working on a most basic pack of 099 (something like Distro097_basic in Downloads) with everything set for a specified client ...
I'm working on a most basic pack of 099 (something like Distro097_basic in Downloads) with everything set for a specified client ...
- Mon Jun 03, 2013 1:30 am
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 25857
Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp
I have POL running and I can connect. The problem is, when I log in with 7.0.15.1 client (encryption removed with Razor) everything is black. I can't say anything. Double-click on my char prints "Unknown packet type 0xc8: 2 bytes" .
- I added stairs tiles to uoconvert.cfg (described here: http ...
- I added stairs tiles to uoconvert.cfg (described here: http ...
- Sun Jun 02, 2013 3:55 pm
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 25857
Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp
I have everything in 'pkg' folder and POL starts. I didn't try to connect yet, so I'm not sure how it will work in the long run.
I don't like the idea that some of the scripts and file are in /scripts and some in /pkg. The concept of plug n' play packages was nice, but after some time you end up ...
I don't like the idea that some of the scripts and file are in /scripts and some in /pkg. The concept of plug n' play packages was nice, but after some time you end up ...
- Sun Jun 02, 2013 3:39 pm
- Forum: General Help (095)
- Topic: I have a problem
- Replies: 4
- Views: 25962
Re: I have a problem
From that English it seems like Turkish or Japanese :D
My advice is to search the forums for scripts from other shards. Download them and look if their AI scripts work for you
My advice is to search the forums for scripts from other shards. Download them and look if their AI scripts work for you
- Fri May 31, 2013 2:54 pm
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 25857
Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp
Another step. The "Assertion Failed" error was due to the placement of "attributes" package. I wanted to tidy up my new shard from the start and move packages to pol/scripts folder. Even though I changed the root package path in ecompile.cfg somehow POL couldn't find it when starting up
Works fine ...
Works fine ...
- Wed May 29, 2013 5:32 am
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 25857
Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp
Hope this topic helps so someone doesn't have to reinvent the wheel for the billionth time ;)
- Wed May 29, 2013 5:17 am
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 25857
Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp
After a whole night (literally) of trying different options and checking files with other releases available for download I finally got that #$%& working...
Step by step:
1) installed UO from Ultima Online Classic Stygian Abyss 7.0.15 installer
2) downloaded the official distro via svn and applied ...
Step by step:
1) installed UO from Ultima Online Classic Stygian Abyss 7.0.15 installer
2) downloaded the official distro via svn and applied ...
- Tue May 28, 2013 9:01 pm
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 25857
Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp
I tried to delete attributes.cfg and check what happens - the error is exactly the same, no matter whether I have attributes.cfg or not.
- Tue May 28, 2013 7:52 pm
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 25857
Starting POL 099 - the long way made short
I'm running Win7 x64, the core Yukiko posted on the forum - rev 614 and the latest svn Distro. *mul files from UO Classic Stygian Abyss install with client v. 7.0.15
I get this error while starting POL: Assertion Failed: pAttrStrength, mobile\attribute.cpp, line 105
Forcing stack backtrace.
I ...
I get this error while starting POL: Assertion Failed: pAttrStrength, mobile\attribute.cpp, line 105
Forcing stack backtrace.
I ...
- Tue May 28, 2013 3:07 pm
- Forum: General Discussion
- Topic: I need help with multis.cfg
- Replies: 28
- Views: 20602
Re: I need help with multis.cfg
Huge thanks for the tiles.cfg info, RusseL!
Shouldn't he use MaxTileID=0x7FFF though? Isn't 7.0.23 still a Stygian Abyss client? Won't it make any problems later on?
Shouldn't he use MaxTileID=0x7FFF though? Isn't 7.0.23 still a Stygian Abyss client? Won't it make any problems later on?
- Tue May 28, 2013 2:54 pm
- Forum: General Discussion
- Topic: I need a second opinion
- Replies: 4
- Views: 6025
Re: I need a second opinion
I actually have to write an "extension" of my previous post. I'm working on a shard now and I'm starting to see the differences more. RunUO seems great if you want a copy of OSI and not much more than that (modify/build on OSI-like scripts). POL, on the other hand is great if you love to tinker ...
- Sun May 26, 2013 12:06 pm
- Forum: Current stable release (099)
- Topic: uoconvert & HSA
- Replies: 3
- Views: 4670
Re: uoconvert & HSA
099 work with the newest clients, then, as long as uop is converted to .mul? :o
- Sun May 26, 2013 11:52 am
- Forum: General Discussion
- Topic: Ultima Online version 7.0.23.1
- Replies: 5
- Views: 9374
Re: Ultima Online version 7.0.23.1
Thanks, I'll check the 7.0.22. Heard it's quite stable
- Sun May 26, 2013 1:24 am
- Forum: POL Tools
- Topic: UltraEdit syntax highlight file for pol098
- Replies: 4
- Views: 26104
Re: UltraEdit syntax highlight file for pol098
I'm posting my version of UltraEdit files for POL. I added missing keywords and put them into different categories, corrected comments characters, strings characters and function recognising regexp in .src and .cfg, changed colours to fit my preferences, less "flashy". Tested with version 19.00.0 ...
- Sun May 26, 2013 1:16 am
- Forum: POL Tools
- Topic: UltraEdit configuration
- Replies: 1
- Views: 25464
Re: UltraEdit configuration
I know this topic is old, but it might help others overwhelmed with UltraEdit's options ;)
Click: Advanced -> Configuration -> Editor -> Auto-Complete -> Show auto-complete dialog automatically
Click: Advanced -> Configuration -> Editor -> Auto-Complete -> Show auto-complete dialog automatically
- Sat May 25, 2013 3:14 am
- Forum: General Discussion
- Topic: Ultima Online version 7.0.23.1
- Replies: 5
- Views: 9374
Re: Ultima Online version 7.0.23.1
Guess I am stuck with 7.0.15, then. If anyone has or knows how to force the patcher to patch from downloaded files without connecting to EA server I'll be glad for a tip
- Wed May 22, 2013 5:40 am
- Forum: General Discussion
- Topic: Ultima Online version 7.0.23.1
- Replies: 5
- Views: 9374
Ultima Online version 7.0.23.1
Anyone has a copy of UO ver. 7.0.23.1, the last one before High Seas? I tried to find in everywhere. I even got the 7.0.15 classic installer and offline patches up to 7.0.23.1, but EA took down older patch servers so UOPatch.exe can't connect and doesn't start patching, even though all the files are ...