Healing Command

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Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Healing Command

Post by Damien »

Yay! Hello!

Of Course it don't feel good to ask for scripts...
but i need someone to help me.

So if you feel like sharing your talent with this script i would be awesome happily.
Or else just do nothing :]

The script im talking about is a command that automaticcly target bandages in your backpack and start to heal yourself.

like typing .heal (command) and you start to heal yourself.

If someone wants to share this script with me please post it here.

Code: Select all

Thanks.
Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Post by Damien »

Hello, this is the farest i can go.
I would appreciate if someone could help me to modify the rest.:D

Code: Select all

use uo; 

program healme( who, character, text ) 

   var patient := Target(who);
  foreach item in EnumerateItemsInContainer(character.backpack) 
    if(item.objtype == 0x0e21)
    Start_Script(":healing:dohealing", parms);
   else 
SendSysMessage(who, "You don't got any bandages in your backpack." );
    endif 
endforeach 

endprogram
Thanks.
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

what params are used in the program for :healing:dohealing? I'm assuming
program healing(parms)
var who := parms[1];
var bandage := parms[2];
var patient := parms[3];

A little edit to your code (parms is passed to the script assuming what I said above is true for the program and first few lines)

Code: Select all

use uo;
use os;

program healme(who)      // Read comment 1 below
  SendSysMessage(who, "Who do you want to heal?");
  var patient := Target(who);
  var check;
  foreach item in EnumerateItemsInContainer(who.backpack) // Comment 2
    if(item.objtype == 0x0e21)
      var parms := array{who, item, patient}; // Comment 3
      Start_Script(":healing:dohealing", parms);
      check := 1;  // Comment 4
      break; // Comment 5
    endif
  endforeach
  if (!check)
    SendSysMessage(who, "You dont have any bandages in your backpack.");
  endif
endprogram
Comments about your script: (not blasting your script, just showing you why I did some things differently)
1. Was (who, character, item) changed to (who)... Where are these coming from? You werent using them and I dont see how they would be there in the first place so no need to pass 'character' or 'item'.

2. Was character.backpack changed to who.backpack... if 'who' is healing 'patient', then why is 'character''s pack being checked :wink: also removed character.

3. This variable is set assuming what I said above is exactly how your script works. If it doesnt, then please post what it says in your dohealing script.

4. Dont do if (objtype...) else SendSysMessage... Because that will do SendSysMessage... for every item in the pack thats not a bandage. Instead, I declared a variable near the beginning 'check'. It only gets set if the objtype is a bandage (its just below the start_script...). This then gets handled by the IF just after the ENDFOREACH.

5. If you only need to find one bandage and you're done, its very essential to BREAK out of the foreach. This way, after the bandange is found and the script is started, it wont still be checking the possibly 100 or so items still left in the pack it hasnt looked at yet which puts unnecessary strain on the server. It also keeps the script from being started twice if theres more than 1 stack of bandages in the pack.
Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Post by Damien »

Code: Select all

use uo; 
use os; 

program healme(who)      // Read comment 1 below 
  SendSysMessage(who, "Who do you want to heal?"); 
  var patient := Target(who); 
  var check; 
  foreach item in EnumerateItemsInContainer(who.backpack) // Comment 2 
    if(item.objtype == 0x0e21) 
      var parms := array{who, item, patient}; // Comment 3 
      Start_Script(":healing:use_bandages", parms); 
      check := 1;  // Comment 4 
      break; // Comment 5 
    endif 
  endforeach 
  if (!check) 
    SendSysMessage(who, "You dont have any bandages in your backpack."); 
  endif 
endprogram
Thanks i really appreciate your help, but now when i write .healme a Target shows up and i click myself.... fine so far.

But then nothing happends because of this :
Start_Script(":healing:use_bandages", parms);

I changed dohealing to use_bandages but it dont matter because nothing really works. :)

My problem is to make it start heal.
I use the Healing script as you get with the POL095 core package its not modified or anything.

How should i make it start heal? :(

I also realized after this "Code" thing been changed on forum i could post the whole healing script :]
Very nice change!

Code: Select all

use uo;
use os;
use npc;
use util;
use cfgfile;

include "include/dist";
include "include/client";
include "include/res";
include "include/resPenalty";
include "include/canAccess";
include "include/attributes";
include ":poisonwatcher:poisons";

var clock := ReadGameClock();
var healing;
var Anatomy;

program use_bandages(who, item)
	healing := GetAttribute(who, "healing");
	Anatomy := GetAttribute(who, "anatomy");
	EraseObjProperty(who, "IsMeditating");
	if(!can_access(who, item))
		return;
	endif
	var Sleeptime;
	SendSysMessage(who, "who would you like to heal?");
	var patient := Target(who, TGTOPT_HELPFUL + TGTOPT_CHECK_LOS);
	if(!patient)
		SendSysMessage(who, "Cancelled.");
		return;
	endif
	var poisons := ListPoisonsByType(patient, "defaultPoisons");
	if(dist(who, patient) >= 2)
		SendSysMessage(who, "Your patient is too far.");
		return;
	elseif(!CheckLineOfSight(who,patient))
		SendSysMessage(who,"You can't see your patient.");
		return;
	elseif((GetHp(patient) >= GetMaxHp(patient)) and (poisons.size() == 0))
		SendSysMessage(who,"Your patient is at full heath");
		return;
	endif
	detach();
	SetObjProperty(who, "HealTimer", clock);

// If we're dealing with a person
	if((patient.graphic == 0x190) or (patient.graphic == 0x191) )

	// if the patient is the doctor
		If(patient == who)
			if(poisons.size() > 0)
				SendSysMessage(who,"You start to cure yourself.");
				if(SubtractAmount(Item , 1))
					cure(who, patient, 0);
					return;
				endif
			else
				SendSysMessage(who,"You start to heal yourself.");
				if(SubtractAmount(Item , 1))
					heal(who, patient, 0);
					return;
				endif
			endif

	//if the patient is poisoned
		elseif(poisons.size() > 0)
			if(patient.dead)
				if((healing < 60) or (anatomy < 60))
					SendSysMessage(who, "You have no chance of reviving your patient.");
				else
					if(SubtractAmount(Item , 1))
						resurrect_pc(who, patient, 0);
					endif
				endif
			elseif(dist(who, patient) > 1)
				SendSysMessage(who, "Your patient is too far.");
			elseif(!CheckLineOfSight(who, patient))
				SendSysMessage(who,"You can't see you patient.");
			elseif(SubtractAmount(item, 1))
				if((healing < 60) or (anatomy < 60))
					SendSysMessage(who, "You have no chance of curing your patient's poison.");
					SendSysMessage(patient, who.name + " has stopped curing you.");
				else
					SendSysMessage(who,"You start to cure " + patient.name + ".");
					SendSysMessage(patient,who.name + " starts to cure you.");
					cure(who, patient, 0);
				endif
			else
				SendSysMessage(who, "You cannot use those bandages.");
			endif
			return;
		else

		// routine heal
			if(patient.dead)
				if((healing < 80) or (anatomy < 80))
					SendSysMessage(who, "You have no chance of reviving your patient.");
				else
					if(SubtractAmount(Item , 1))
						resurrect_pc(who, patient, 0);
					endif
				endif
			elseif(dist(who, patient) > 1)
				SendSysMessage(who, "Your Patient is too far");
			elseif(!CheckLineOfSight(who, patient))
				SendSysMessage(who,"You cant see you patient");
			elseif(SubtractAmount(item, 1))
				SendSysMessage(who, "You start to heal " + patient.name);
				SendSysMessage(patient, who.name + " starts to heal you");
				heal(who, patient, 0);
			else
				SendSysMessage(who, "You cannot use those bandages.");
			endif
		endif
		return;

//if we're dealing with a dead person
	elseif(patient.dead)
		if((healing < 80) or (anatomy < 80))
			SendSysMessage(who, "You have no chance of reviving your patient");
		elseif(!CheckLineOfSight(who,patient))
			SendSysMessage(who,"You can't see your patient anymore.");
		elseif(dist(who, patient) > 1)
			SendSysMessage(who, "Your patient is too far.");
		elseif(SubtractAmount(item, 1))
			resurrect_pc(who, patient, 0);
		else
			SendSysMessage(who, "You cannot use those bandages.");
		endif
		return;
		
// Send the animals to vet.
	elseif(patient.npctemplate)
		if(dist(who, patient) >= 2)
			SendSysMessage(who, "Your patient is too far.");
		elseif(SubtractAmount(Item, 1))
			var parms := array(patient, who);
			start_script(":veterinary:vet", parms);
		else
			SendSysMessage(who, "You cannot use those bandages.");
		endif
	else
		SendSysMessage(who , "You can't heal that." );
	endif
endprogram

function heal(who, patient, counter)
	var healamt := Cint(healing / 2) + Cint(anatomy / 5) + 10;  // amount to be considered for healing
	var basehealamt := healamt;
	var cycles;
	var count := 0;
	
	// Determine how many attempts are made to heal.
	if(patient == who)
		var dexcheck := (GetBaseDexterity(who) / 20);
		cycles := (15 - dexcheck);
	else
		if(GetDexterity(who) <= 33)
			cycles := 5;
		elseif(GetDexterity(who) <= 67)
			cycles := 4;
		else
			cycles := 3;
		endif
	endif
	
	// This loop has two functions:
	//	1- provide wait-states for healing, during which, if it's interrupted, no healing occurs.
	//	2- test for fumbles during the healing process and lower the amount of healing
	// All healing occurs in the last pass of the loop.
	while(counter <= cycles)
		var chp := GetHP(who);
		sleep(1);
		if (counter%4 == 0)
			SendSysMessage(patient, who.name + " continues to heal you.");
		endif
		
		// break out if anyone does anything that should cause heal to stop.
		if(!GetObjProperty(who, "HealTimer"))
			SendSysMessage(who, "You stop healing your patient.");
			break;
		elseif(clock != GetObjProperty(who, "HealTimer"))
			break;
		elseif(dist(who, patient) > 1)
			SendSysMessage(who,"Your patient isn't close enough.");
			SendSysMessage(patient, who.name + "has stopped healing you.");
			break;
		elseif(GetHP(patient) >= GetMaxHP(patient))
			SendSysMessage(who, "Your patient is at full health.");
			SendSysMessage(patient, who.name + " has stopped healing you.");
			break;
		elseif((patient.dead) and (patient != who))
			SendSysMessage(who, "You start to resurrect " + patient.name + ".");
			SendSysMessage(patient, who.name + " starts to resurrect you.");
			resurrect_pc(who, patient, counter);
			break;
		elseif(ListPoisonsByType(patient, "defaultPoison").size() > 0)
		// can't heal a patient who is poisoned.
			if((healing < 60) or (anatomy < 60))
				SendSysMessage(who, "You have no chance of curing your patient's poison.");
				SendSysMessage(patient, who.name + " has stopped curing you.");
			else
				SendSysMessage(who,"You start to cure " + patient.name + ".");
				if(patient != who)
					SendSysMessage(patient, who.name + " starts to cure you.");
				endif
				cure(who, patient, counter);
			endif
			break;
		
		// Testing to see if things are fumbled.  If they fumble too badly, 
		elseif(GetHP(who) < chp)
			if((RandomInt(basehealamt) + 1) >= GetDexterity(who))
				SendSysMessage(who, "Your fingers slip." );
				if(count >= 5)
					healamt := -1;
				else
					healamt := (healamt * 0.90);
					count := count + 1;
				endif
			endif
		
		// The last cycle of the loop.  All actual healing is done here.
		elseif(counter >= cycles)
			var diff := 100 - Cint((GetHP(patient) * 100.0) / GetMaxHP(patient));
			if((CheckSkill(who, SKILLID_HEALING, diff, 0)) and (healamt != -1))
				var chkamt := Cint(GetMaxHP(patient) - GetHP(patient));
				if(healamt > chkamt)
					healamt := chkamt;
					SendSysMessage(who, "You have healed your patient completely.");
					SendSysMessage(patient, who.name + " has healed you completely.");
				else
					SendSysMessage(who, "You successfully heal " + patient.name);
					SendSysMessage(patient, who.name + " has healed you.");
				endif
				healdamage(patient, healamt);
				AwardPoints(who, SKILLID_HEALING, (healamt * 2));
				break;
			else
				// Throw 'em a bone.  No chance of gain, though.
				SendSysMessage(who,"You finish applying the bandages, but they barely help.");
				SendSysMessage(patient, who.name + " has tried to healed you, but has barely helped.");
				healdamage(patient, RandomInt(6));
				break;
			endif
		endif
		
		counter := counter + 1;
	endwhile
endfunction

function cure(who, patient, counter)
	var healamt := Cint(healing / 25) + Cint(anatomy / 50);
	var cycles;
	var count := 0;
	if(patient == who)
		var dexcheck := (GetBaseDexterity(who) / 33);
		cycles := (15 - dexcheck);
	else
		if(GetBaseDexterity(who) <= 33)
			cycles := 5;
		elseif(GetBaseDexterity(who) <= 67)
			cycles := 4;
		else
			cycles := 3;
		endif
	endif
	while(counter <= cycles)
		var chp := GetHP(who);
		sleep(1);
		if(!GetObjProperty(who, "HealTimer"))
			SendSysMessage(who, "You stop healing your patient.");
			SendSysMessage(patient, who.name + " has stopped healing you.");
			break;
		elseif(clock != GetObjProperty(who, "HealTimer"))
			break;
		elseif(dist(who, patient) > 1)
			SendSysMessage(who, "Your patient isn't close enough.");
			SendSysMessage(patient, who.name + " has stopped healing you.");
			break;
		elseif((patient.dead) and (patient != who))
			SendSysMessage(who, "You start to resurrect " + patient.name + ".");
			SendSysMessage(patient, who.name + " starts to resurrect you.");
			resurrect_pc(who, patient, counter);
			break;
		elseif(ListPoisonsByType(patient, "defaultPoison").size() == 0)
			SendSysMessage(who,"You start to heal " + patient.name + ".");
			if(patient != who)
				SendSysMessage(patient, who.name + " starts to heal you.");
			endif
			heal(who, patient, counter);
			break;
		elseif(GetHP(who) < chp)
			if((RandomInt(100)+1) > GetBaseDexterity(who))
				SendSysMessage( who, "Your fingers slip." );
				healamt := (healamt - 1);
				count := count + 1;
				if(count >= 5)
					healamt := 0;
				endif
			endif
		endif
		if(counter >= cycles)
			if(CheckSkill(who, SKILLID_HEALING, 48, 0))
				CurePoison(patient, 120, "defaultPoison", healamt);
	if (ListPoisonsByType(patient, "defaultPoison").size() == 0)
					SendSysMessage(who,"You have cured your patient completely.");
					SendSysMessage(patient, who.name + " has cured you completely.");
					AwardPoints(who, SKILLID_HEALING, (healamt * 100));
	else
		SendSysMessage(who, "You have helped but your patient is still poisoned.");
		SendSysMessage(patient, who.name + " has tried to cure your poison.");
		AwardPoints(who, SKILLID_HEALING, (CInt(healamt/2) * 100));
	endif
				break;
			else
				SendSysMessage ( who , "You could not heal him." );
			endif
		endif
		counter := counter + 1;
	endwhile
endfunction

function resurrect_pc(who, patient, counter)
	var healamt := 90;
	SendSysMessage(who,"You start to resurrect " + patient.name + ".");
	SendSysMessage(patient, who.name + " starts to resurrect you.");
	while(counter <= 10)
		var chp := GetHP(who);
		sleep(1);
		if(!GetObjProperty(who, "HealTimer"))
			SendSysMessage(who, "You stop reviving your patient.");
			SendSysMessage(patient, who.name + " has stopped reviving you.");
			break;
		elseif(clock != GetObjProperty(who, "HealTimer"))
			break;
		elseif(dist(who, patient) > 1)
			SendSysMessage(who,"Your patient isn't close enough.");
			SendSysMessage(patient, who.name + "has stopped healing you.");
			break;
		elseif(GetHP(who) < chp)
			if((RandomInt(100)+1) > GetBaseDexterity(who))
				SendSysMessage(who, "Your fingers slip.");
				healamt := healamt + 5;
			endif
		elseif(!patient.dead)
			SendSysMessage(who, "You start to heal " + patient.name + ".");
			if(who != patient)
				SendSysMessage(patient, who.name + " starts to heal you.");
			endif
			heal(who, patient, counter);
			break;
		endif
		if(counter >= 10)
			if(CheckSkill(who, SKILLID_HEALING, healamt, 0))
				AwardPoints(who, SKILLID_HEALING, 400);
				if(do_res(who, patient))
					SendSysMessage(who, "You have resurrected " + patient.name + ".");
				else
					SendSysMessage(who, "The patient refused resurrection." );
				endif
			else
				SendSysMessage(who, "You could not resurrect him.");
			endif
			break;
		endif
		counter := counter + 1;
	endwhile
endfunction

function do_res(who, mobile)
	if(GetObjProperty(mobile, "#ResMenu"))
		return 0;
	else
		SetObjProperty(mobile, "#ResMenu", 1);
		if(ResNow(mobile) == 1)
			Resurrect(mobile);
			ResPenalties(mobile);
			EraseObjProperty(mobile, "#ResMenu");
			return 1;
		else
			EraseObjProperty(mobile, "#ResMenu");
			return 0;
		endif
	endif
endfunction
Hehe just wanted to use the new code thing ;);)

Appreciate your help, Thanks.
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

a couple very minor changes to your script and now it should work saying this healing script actually does work.

my changes:
program use_bandages(who, item)
if (!item)
item := who[2];
patient := who[3];
who := who[1];
endif

checks to see if item exists (its impossible to pass "item" on start_script, thats why you passed "parms" as an array. Now "who" is that array in this script and "item" is nothing.) if the item doesnt exist, it assumes that who is an array to be broken up into the 3 parts that I used in Start_Script.

if(!patient)
SendSysMessage(who, "who would you like to heal?");
var patient := Target(who, TGTOPT_HELPFUL + TGTOPT_CHECK_LOS);
endif

I added an if to check if you already had a patient and skipped the second targeting if you did.

Code: Select all


use uo;
use os;
use npc;
use util;
use cfgfile;

include "include/dist";
include "include/client";
include "include/res";
include "include/resPenalty";
include "include/canAccess";
include "include/attributes";
include ":poisonwatcher:poisons";

var clock := ReadGameClock();
var healing;
var Anatomy;

program use_bandages(who, item)
   if (!item)
     item := who[2];
     patient := who[3];
     who := who[1];
   endif
   healing := GetAttribute(who, "healing");
   Anatomy := GetAttribute(who, "anatomy");
   EraseObjProperty(who, "IsMeditating");
   if(!can_access(who, item))
      return;
   endif
   var Sleeptime;
   if (!patient)
     SendSysMessage(who, "who would you like to heal?");
     var patient := Target(who, TGTOPT_HELPFUL + TGTOPT_CHECK_LOS);
   endif
   if(!patient)
      SendSysMessage(who, "Cancelled.");
      return;
   endif
   var poisons := ListPoisonsByType(patient, "defaultPoisons");
   if(dist(who, patient) >= 2)
      SendSysMessage(who, "Your patient is too far.");
      return;
   elseif(!CheckLineOfSight(who,patient))
      SendSysMessage(who,"You can't see your patient.");
      return;
   elseif((GetHp(patient) >= GetMaxHp(patient)) and (poisons.size() == 0))
      SendSysMessage(who,"Your patient is at full heath");
      return;
   endif
   detach();
   SetObjProperty(who, "HealTimer", clock);

// If we're dealing with a person
   if((patient.graphic == 0x190) or (patient.graphic == 0x191) )

   // if the patient is the doctor
      If(patient == who)
         if(poisons.size() > 0)
            SendSysMessage(who,"You start to cure yourself.");
            if(SubtractAmount(Item , 1))
               cure(who, patient, 0);
               return;
            endif
         else
            SendSysMessage(who,"You start to heal yourself.");
            if(SubtractAmount(Item , 1))
               heal(who, patient, 0);
               return;
            endif
         endif

   //if the patient is poisoned
      elseif(poisons.size() > 0)
         if(patient.dead)
            if((healing < 60) or (anatomy < 60))
               SendSysMessage(who, "You have no chance of reviving your patient.");
            else
               if(SubtractAmount(Item , 1))
                  resurrect_pc(who, patient, 0);
               endif
            endif
         elseif(dist(who, patient) > 1)
            SendSysMessage(who, "Your patient is too far.");
         elseif(!CheckLineOfSight(who, patient))
            SendSysMessage(who,"You can't see you patient.");
         elseif(SubtractAmount(item, 1))
            if((healing < 60) or (anatomy < 60))
               SendSysMessage(who, "You have no chance of curing your patient's poison.");
               SendSysMessage(patient, who.name + " has stopped curing you.");
            else
               SendSysMessage(who,"You start to cure " + patient.name + ".");
               SendSysMessage(patient,who.name + " starts to cure you.");
               cure(who, patient, 0);
            endif
         else
            SendSysMessage(who, "You cannot use those bandages.");
         endif
         return;
      else

      // routine heal
         if(patient.dead)
            if((healing < 80) or (anatomy < 80))
               SendSysMessage(who, "You have no chance of reviving your patient.");
            else
               if(SubtractAmount(Item , 1))
                  resurrect_pc(who, patient, 0);
               endif
            endif
         elseif(dist(who, patient) > 1)
            SendSysMessage(who, "Your Patient is too far");
         elseif(!CheckLineOfSight(who, patient))
            SendSysMessage(who,"You cant see you patient");
         elseif(SubtractAmount(item, 1))
            SendSysMessage(who, "You start to heal " + patient.name);
            SendSysMessage(patient, who.name + " starts to heal you");
            heal(who, patient, 0);
         else
            SendSysMessage(who, "You cannot use those bandages.");
         endif
      endif
      return;

//if we're dealing with a dead person
   elseif(patient.dead)
      if((healing < 80) or (anatomy < 80))
         SendSysMessage(who, "You have no chance of reviving your patient");
      elseif(!CheckLineOfSight(who,patient))
         SendSysMessage(who,"You can't see your patient anymore.");
      elseif(dist(who, patient) > 1)
         SendSysMessage(who, "Your patient is too far.");
      elseif(SubtractAmount(item, 1))
         resurrect_pc(who, patient, 0);
      else
         SendSysMessage(who, "You cannot use those bandages.");
      endif
      return;
      
// Send the animals to vet.
   elseif(patient.npctemplate)
      if(dist(who, patient) >= 2)
         SendSysMessage(who, "Your patient is too far.");
      elseif(SubtractAmount(Item, 1))
         var parms := array(patient, who);
         start_script(":veterinary:vet", parms);
      else
         SendSysMessage(who, "You cannot use those bandages.");
      endif
   else
      SendSysMessage(who , "You can't heal that." );
   endif
endprogram

function heal(who, patient, counter)
   var healamt := Cint(healing / 2) + Cint(anatomy / 5) + 10;  // amount to be considered for healing
   var basehealamt := healamt;
   var cycles;
   var count := 0;
   
   // Determine how many attempts are made to heal.
   if(patient == who)
      var dexcheck := (GetBaseDexterity(who) / 20);
      cycles := (15 - dexcheck);
   else
      if(GetDexterity(who) <= 33)
         cycles := 5;
      elseif(GetDexterity(who) <= 67)
         cycles := 4;
      else
         cycles := 3;
      endif
   endif
   
   // This loop has two functions:
   //   1- provide wait-states for healing, during which, if it's interrupted, no healing occurs.
   //   2- test for fumbles during the healing process and lower the amount of healing
   // All healing occurs in the last pass of the loop.
   while(counter <= cycles)
      var chp := GetHP(who);
      sleep(1);
      if (counter%4 == 0)
         SendSysMessage(patient, who.name + " continues to heal you.");
      endif
      
      // break out if anyone does anything that should cause heal to stop.
      if(!GetObjProperty(who, "HealTimer"))
         SendSysMessage(who, "You stop healing your patient.");
         break;
      elseif(clock != GetObjProperty(who, "HealTimer"))
         break;
      elseif(dist(who, patient) > 1)
         SendSysMessage(who,"Your patient isn't close enough.");
         SendSysMessage(patient, who.name + "has stopped healing you.");
         break;
      elseif(GetHP(patient) >= GetMaxHP(patient))
         SendSysMessage(who, "Your patient is at full health.");
         SendSysMessage(patient, who.name + " has stopped healing you.");
         break;
      elseif((patient.dead) and (patient != who))
         SendSysMessage(who, "You start to resurrect " + patient.name + ".");
         SendSysMessage(patient, who.name + " starts to resurrect you.");
         resurrect_pc(who, patient, counter);
         break;
      elseif(ListPoisonsByType(patient, "defaultPoison").size() > 0)
      // can't heal a patient who is poisoned.
         if((healing < 60) or (anatomy < 60))
            SendSysMessage(who, "You have no chance of curing your patient's poison.");
            SendSysMessage(patient, who.name + " has stopped curing you.");
         else
            SendSysMessage(who,"You start to cure " + patient.name + ".");
            if(patient != who)
               SendSysMessage(patient, who.name + " starts to cure you.");
            endif
            cure(who, patient, counter);
         endif
         break;
      
      // Testing to see if things are fumbled.  If they fumble too badly,
      elseif(GetHP(who) < chp)
         if((RandomInt(basehealamt) + 1) >= GetDexterity(who))
            SendSysMessage(who, "Your fingers slip." );
            if(count >= 5)
               healamt := -1;
            else
               healamt := (healamt * 0.90);
               count := count + 1;
            endif
         endif
      
      // The last cycle of the loop.  All actual healing is done here.
      elseif(counter >= cycles)
         var diff := 100 - Cint((GetHP(patient) * 100.0) / GetMaxHP(patient));
         if((CheckSkill(who, SKILLID_HEALING, diff, 0)) and (healamt != -1))
            var chkamt := Cint(GetMaxHP(patient) - GetHP(patient));
            if(healamt > chkamt)
               healamt := chkamt;
               SendSysMessage(who, "You have healed your patient completely.");
               SendSysMessage(patient, who.name + " has healed you completely.");
            else
               SendSysMessage(who, "You successfully heal " + patient.name);
               SendSysMessage(patient, who.name + " has healed you.");
            endif
            healdamage(patient, healamt);
            AwardPoints(who, SKILLID_HEALING, (healamt * 2));
            break;
         else
            // Throw 'em a bone.  No chance of gain, though.
            SendSysMessage(who,"You finish applying the bandages, but they barely help.");
            SendSysMessage(patient, who.name + " has tried to healed you, but has barely helped.");
            healdamage(patient, RandomInt(6));
            break;
         endif
      endif
      
      counter := counter + 1;
   endwhile
endfunction

function cure(who, patient, counter)
   var healamt := Cint(healing / 25) + Cint(anatomy / 50);
   var cycles;
   var count := 0;
   if(patient == who)
      var dexcheck := (GetBaseDexterity(who) / 33);
      cycles := (15 - dexcheck);
   else
      if(GetBaseDexterity(who) <= 33)
         cycles := 5;
      elseif(GetBaseDexterity(who) <= 67)
         cycles := 4;
      else
         cycles := 3;
      endif
   endif
   while(counter <= cycles)
      var chp := GetHP(who);
      sleep(1);
      if(!GetObjProperty(who, "HealTimer"))
         SendSysMessage(who, "You stop healing your patient.");
         SendSysMessage(patient, who.name + " has stopped healing you.");
         break;
      elseif(clock != GetObjProperty(who, "HealTimer"))
         break;
      elseif(dist(who, patient) > 1)
         SendSysMessage(who, "Your patient isn't close enough.");
         SendSysMessage(patient, who.name + " has stopped healing you.");
         break;
      elseif((patient.dead) and (patient != who))
         SendSysMessage(who, "You start to resurrect " + patient.name + ".");
         SendSysMessage(patient, who.name + " starts to resurrect you.");
         resurrect_pc(who, patient, counter);
         break;
      elseif(ListPoisonsByType(patient, "defaultPoison").size() == 0)
         SendSysMessage(who,"You start to heal " + patient.name + ".");
         if(patient != who)
            SendSysMessage(patient, who.name + " starts to heal you.");
         endif
         heal(who, patient, counter);
         break;
      elseif(GetHP(who) < chp)
         if((RandomInt(100)+1) > GetBaseDexterity(who))
            SendSysMessage( who, "Your fingers slip." );
            healamt := (healamt - 1);
            count := count + 1;
            if(count >= 5)
               healamt := 0;
            endif
         endif
      endif
      if(counter >= cycles)
         if(CheckSkill(who, SKILLID_HEALING, 48, 0))
            CurePoison(patient, 120, "defaultPoison", healamt);
   if (ListPoisonsByType(patient, "defaultPoison").size() == 0)
               SendSysMessage(who,"You have cured your patient completely.");
               SendSysMessage(patient, who.name + " has cured you completely.");
               AwardPoints(who, SKILLID_HEALING, (healamt * 100));
   else
      SendSysMessage(who, "You have helped but your patient is still poisoned.");
      SendSysMessage(patient, who.name + " has tried to cure your poison.");
      AwardPoints(who, SKILLID_HEALING, (CInt(healamt/2) * 100));
   endif
            break;
         else
            SendSysMessage ( who , "You could not heal him." );
         endif
      endif
      counter := counter + 1;
   endwhile
endfunction

function resurrect_pc(who, patient, counter)
   var healamt := 90;
   SendSysMessage(who,"You start to resurrect " + patient.name + ".");
   SendSysMessage(patient, who.name + " starts to resurrect you.");
   while(counter <= 10)
      var chp := GetHP(who);
      sleep(1);
      if(!GetObjProperty(who, "HealTimer"))
         SendSysMessage(who, "You stop reviving your patient.");
         SendSysMessage(patient, who.name + " has stopped reviving you.");
         break;
      elseif(clock != GetObjProperty(who, "HealTimer"))
         break;
      elseif(dist(who, patient) > 1)
         SendSysMessage(who,"Your patient isn't close enough.");
         SendSysMessage(patient, who.name + "has stopped healing you.");
         break;
      elseif(GetHP(who) < chp)
         if((RandomInt(100)+1) > GetBaseDexterity(who))
            SendSysMessage(who, "Your fingers slip.");
            healamt := healamt + 5;
         endif
      elseif(!patient.dead)
         SendSysMessage(who, "You start to heal " + patient.name + ".");
         if(who != patient)
            SendSysMessage(patient, who.name + " starts to heal you.");
         endif
         heal(who, patient, counter);
         break;
      endif
      if(counter >= 10)
         if(CheckSkill(who, SKILLID_HEALING, healamt, 0))
            AwardPoints(who, SKILLID_HEALING, 400);
            if(do_res(who, patient))
               SendSysMessage(who, "You have resurrected " + patient.name + ".");
            else
               SendSysMessage(who, "The patient refused resurrection." );
            endif
         else
            SendSysMessage(who, "You could not resurrect him.");
         endif
         break;
      endif
      counter := counter + 1;
   endwhile
endfunction

function do_res(who, mobile)
   if(GetObjProperty(mobile, "#ResMenu"))
      return 0;
   else
      SetObjProperty(mobile, "#ResMenu", 1);
      if(ResNow(mobile) == 1)
         Resurrect(mobile);
         ResPenalties(mobile);
         EraseObjProperty(mobile, "#ResMenu");
         return 1;
      else
         EraseObjProperty(mobile, "#ResMenu");
         return 0;
      endif
   endif
endfunction
Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Post by Damien »

Hello! Your my hero of the week.

But i do get an Error on line 20 and 20 :(

program use_bandages(who, item)
if (!item) <-- Line 20
item := who[2];
patient := who[3]; <-- Line 22
who := who[1];
endif

And the Error looks like this:

Code: Select all

Compiling: I:/Program/Robin/Pol/pkg/skills/healing/healing.src
Variable patient has not been declared on line 22.
Error compiling statement at I:\Program\Robin\Pol\pkg\skills\healing\healing.src
, Line 22
Error in IF statement starting at File: I:\Program\Robin\Pol\pkg\skills\healing\
healing.src, Line 20
Error compiling statement at I:\Program\Robin\Pol\pkg\skills\healing\healing.src
, Line 20
Error detected in program body.
Error occurred at I:\Program\Robin\Pol\pkg\skills\healing\healing.src, Line 22
Execution aborted due to: Error compiling file
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

ugh missed one thing. Put - var patient; - on the line just after the program so it looks like this...

program use_bandages(who, item)
var patient;
if (!item)
item := who[2];
patient := who[3];
who := who[1];
endif
Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Post by Damien »

Hello and Thanks. :)

Everything ecompile succesfully but still same problem :O
When i type the command and click myself nothing happens.

Ima post the Codes one more time. :D

Code: Select all

use uo; 
use os; 

program healme(who)      // Read comment 1 below 

  SendSysMessage(who, "Who do you want to heal?"); 
  var patient := Target(who); 
  var check; 
  foreach item in EnumerateItemsInContainer(who.backpack) // Comment 2 
    if(item.objtype == 0x0e21) 
      var parms := array{who, item, patient}; // Comment 3 
      Start_Script(":healing:use_bandages", parms); 
      check := 1;  // Comment 4 
      break; // Comment 5 
    endif 
  endforeach 
  if (!check) 
    SendSysMessage(who, "You dont have any bandages in your backpack."); 
  endif 
endprogram
and then the top of the healing script.

Code: Select all

use uo; 
use os; 
use npc; 
use util; 
use cfgfile; 

include "include/dist"; 
include "include/client"; 
include "include/res"; 
include "include/resPenalty"; 
include "include/canAccess"; 
include "include/attributes"; 
include ":poisonwatcher:poisons"; 

var clock := ReadGameClock(); 
var healing; 
var Anatomy; 

program use_bandages(who, item) 
var patient;
   if (!item) 
     item := who[2]; 
     patient := who[3]; 
     who := who[1]; 
   endif 
   healing := GetAttribute(who, "healing"); 
   Anatomy := GetAttribute(who, "anatomy"); 
   EraseObjProperty(who, "IsMeditating"); 
   if(!can_access(who, item)) 
      return; 
   endif 
   var Sleeptime; 
   if (!patient) 
     SendSysMessage(who, "who would you like to heal?"); 
     var patient := Target(who, TGTOPT_HELPFUL + TGTOPT_CHECK_LOS); 
   endif 
   if(!patient) 
      SendSysMessage(who, "Cancelled."); 
      return; 
   endif 
   var poisons := ListPoisonsByType(patient, "defaultPoisons"); 
   if(dist(who, patient) >= 2) 
      SendSysMessage(who, "Your patient is too far."); 
      return; 
   elseif(!CheckLineOfSight(who,patient)) 
      SendSysMessage(who,"You can't see your patient."); 
      return; 
   elseif((GetHp(patient) >= GetMaxHp(patient)) and (poisons.size() == 0)) 
      SendSysMessage(who,"Your patient is at full heath"); 
      return; 
   endif 
   detach(); 
   SetObjProperty(who, "HealTimer", clock); 

// If we're dealing with a person 
   if((patient.graphic == 0x190) or (patient.graphic == 0x191) ) 

   // if the patient is the doctor 
      If(patient == who) 
         if(poisons.size() > 0) 
            SendSysMessage(who,"You start to cure yourself."); 
            if(SubtractAmount(Item , 1)) 
               cure(who, patient, 0); 
               return; 
            endif 
         else 
            SendSysMessage(who,"You start to heal yourself."); 
            if(SubtractAmount(Item , 1)) 
               heal(who, patient, 0); 
               return; 
            endif 
         endif 
I really appreciate your helpness :) Thanks.
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

Are you the GM graphic (the human with the GM robe) or are you just a regular human graphic? It could possibly be that... just suspecting because this line

// If we're dealing with a person
if((patient.graphic == 0x190) or (patient.graphic == 0x191) )

wont be true if you're the GM graphic.

if((patient.graphic == 0x190) or (patient.graphic == 0x191) or (patient.graphic == 0x3DB) )

that would fix it if you were a GM graphic.
Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Post by Damien »

Ive tried the command as a Player and as player with GM graphic.
So i think its something else :(
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

You get no messages or anything?

First, try doing this in the command script:

Start_Script(":healing:use_bandages", parms);


change that to

var script := Start_Script(":healing:use_bandages", parms);
SendSysMessage(who, CStr(script));

if that doesnt give you any info (basically if this returns Error..... this is where the problem lies) , you can return it back to what it was before and go on...

next, try adding a SendSysMessage near the beginning of the use_bandages script...

program use_bandages(who, item)
var patient;
if (!item)
item := who[2];
patient := who[3];
who := who[1];
endif
SendSysMessage(who, who.name + " is healing " + patient.name + " using " + item.name);


this should give a message like

"Damien is healing CWO with bandage"

if it gives you <uninitialized object> anywhere in that sentence (which I dont see how it will since the refs seem fine) then somehow the variable isnt being passed correctly and we need to look at that a bit. Do these and see what you can find then report back what it says.
Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Post by Damien »

This is extremely wierd:D

Still happens nothing i tried both ways you explained to me.
But when i ecompile they dont give error or anything but
still same thing, you dont start to heal.

Ive tried to heal myself and i tried to heal another player.

but nooothing :D

Also this message:
SendSysMessage(who, who.name + " is healing " + patient.name + " using " + item.name);

Never shows up.
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

Somehow the script isnt running... did you still put in the

var script := Start_Script(":healing:use_bandages", parms);
SendSysMessage(who, CStr(script));


what did that tell you exactly?
Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Post by Damien »

Hello, now i notice a text appear on the screen :D
Which is happy news :]

When i ecompile i get no warning no errors, but when i click .healme and click myself ingame [With Gm form and with Player form] i get same Error:

error errortext = "Script pkg/skills/healing/use_bandages.ecl does not exist."
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

well now we're getting somewhere. Now look carefully at exactly where POL is looking. The file name and path explained in the error should be the exact place and name your use_bandages script should be.

Just kinda wondering... do you think the script in Start_script is ":script's name:Program or function name" ? If so, this is whats wrong. The text should go ":package name:script name". The package name comes from whatever name is defined in the pkg.cfg of that folder.
Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Post by Damien »

Yeah Thanks.

What i did was that i copied Healing.src and renamed the copied one to use_bandages and now it works :]

BUT when i heal myself i get this thing standing:

<appobj:ScriptExRef>
Damien is healing Damien using <--- and here it ends but i can fix that myself.

But my question is: Whats this: <appobj:ScriptExRef> :O and how can i do so its not showing everytime i heal myself? :O

And was it right to copy Healing.src and rename it to use_bandages or is it an easier way?

But im just Glad if this: <appobj:ScriptExRef> dissapears :D

Thanks i reallllly appreciate it.
User avatar
OldnGrey
POL Expert
Posts: 657
Joined: Sat Feb 04, 2006 6:26 pm

Post by OldnGrey »

Look above where is says:
SendSysMessage(who, who.name + " is healing " ...............

There will be another SendSysMessage line before that somewhere. That is trying to print a reference which it can't print.
Damien
Adept Poster
Posts: 82
Joined: Sat Apr 15, 2006 11:50 am

Post by Damien »

I just discovered something new :O

If i click Esc while selecting a target i get this error:

<appobj:ScriptExRef>
Damien is healing error errortext =
"Object does not support members" using
who would you like to heal?
Cancelled.


Soo look here:

Code: Select all

program use_bandages(who, item) 
var patient;
   if (!item) 
     item := who[2]; 
     patient := who[3]; 
     who := who[1]; 
   endif 
SendSysMessage(who, who.name + " is healing " + patient.name + " using bandages" ); 
   healing := GetAttribute(who, "healing"); 
   Anatomy := GetAttribute(who, "anatomy"); 
   EraseObjProperty(who, "IsMeditating"); 
   if(!can_access(who, item)) 
      return; 
   endif 
   var Sleeptime; 
   if (!patient) 
     SendSysMessage(who, "who would you like to heal?"); 
     var patient := Target(who, TGTOPT_HELPFUL + TGTOPT_CHECK_LOS); 
   endif 
   if(!patient) 
      SendSysMessage(who, "Cancelled."); 
      return; 
   endif 
   var poisons := ListPoisonsByType(patient, "defaultPoisons"); 
   if(dist(who, patient) >= 2) 
      SendSysMessage(who, "Your patient is too far."); 
      return; 
   elseif(!CheckLineOfSight(who,patient)) 
      SendSysMessage(who,"You can't see your patient."); 
      return; 
   elseif((GetHp(patient) >= GetMaxHp(patient)) and (poisons.size() == 0)) 
      SendSysMessage(who,"Your patient is at full heath"); 
      return; 
   endif 
   detach(); 
   SetObjProperty(who, "HealTimer", clock); 
I think this part is fucking with me:

Code: Select all

   if (!patient) 
     SendSysMessage(who, "who would you like to heal?"); 
     var patient := Target(who, TGTOPT_HELPFUL + TGTOPT_CHECK_LOS); 
   endif 
   if(!patient) 
      SendSysMessage(who, "Cancelled."); 
      return; 
   endif 
   var poisons := ListPoisonsByType(patient, "defaultPoisons"); 
   if(dist(who, patient) >= 2) 
      SendSysMessage(who, "Your patient is too far."); 
      return; 
   elseif(!CheckLineOfSight(who,patient)) 
      SendSysMessage(who,"You can't see your patient."); 
      return; 
   elseif((GetHp(patient) >= GetMaxHp(patient)) and (poisons.size() == 0)) 
      SendSysMessage(who,"Your patient is at full heath"); 
      return; 
   endif 
   detach(); 
   SetObjProperty(who, "HealTimer", clock); 
:]
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

Yes the error is that you dont target anyone.

The <appobj:ScriptExRef> is fine. That means your Start_script is running now without errors. With that working, you can change

var script := Start_Script(":healing:use_bandages", parms);
SendSysMessage(who, CStr(script));

to just

Start_Script(":healing:use_bandages", parms);

To fix the error Object doesnt support members, in the command script, put

Code: Select all

program healme(who)

  SendSysMessage(who, "Who do you want to heal?");
  var patient := Target(who, TGTOPT_HELPFUL + TGTOPT_CHECK_LOS);
  if (!patient)
    SendSysMessage(who, "Cancelled");
    return;
  endif
I also added to the Target command TGTOPT_HELPFUL + TGTOPT_CHECK_LOS because its true you should be able to check LOS and it should be flagged as something helpful so healing a grey and red are criminal actions... unless you dont want these, then you can adjust to the appropriate.

As for

Code: Select all

 if (!patient)
     SendSysMessage(who, "who would you like to heal?");
     var patient := Target(who, TGTOPT_HELPFUL + TGTOPT_CHECK_LOS);
   endif
   if(!patient)
      SendSysMessage(who, "Cancelled.");
      return;
   endif
If this script isnt used for anything else but your command, you can remove

if (!patient)
SendSysMessage(who, "who would you like to heal?");
var patient := Target(who, TGTOPT_HELPFUL + TGTOPT_CHECK_LOS);
endif


but if this is still used by double clicking bandages and stuff, leave it there. What that says is, if it doesnt have a patient (if you got here some other way then the command, you probably dont have it yet) then give you a target. If you still dont have a patient afterwards, cancel. If its only for the command, the corrections to the command script I suggested in this post will handle the targeting.
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