Packet from ML....

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.
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dr_bliss
New User
Posts: 20
Joined: Mon Aug 07, 2006 2:02 am

Packet from ML....

Post by dr_bliss »

Hi I'm looking for a number of packet from ML which enable in my POL graphics from ML, I know numbers of later version ultima ("B98040"); - packet from SE; "B9801B" - packet from AOS; B90000 - packet from LBR); So If anybody know number of packet from ML pls write here.
MuadDib
Former Developer
Posts: 1091
Joined: Sun Feb 12, 2006 9:50 pm

Post by MuadDib »

Code: Select all

Examples: 
ML: B980FB 
AOS-7AV: B9803B 
AOS: B9801B 
LBR: B90003
dr_bliss
New User
Posts: 20
Joined: Mon Aug 07, 2006 2:02 am

Post by dr_bliss »

What is AOS-7AV ? Is this a ultima online version :>? I see that numbers which I know are diffrent with this as you write... But I check it ;p Thx a lot.
MuadDib
Former Developer
Posts: 1091
Joined: Sun Feb 12, 2006 9:50 pm

Post by MuadDib »

It's "Ultima Online: 7th Anniversary Edition". It's AOS but updated some with diff features.
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Datus
Apprentice Poster
Posts: 58
Joined: Tue Sep 19, 2006 6:27 am

Just curious...

Post by Datus »

I was just wondering. Why is it necassary to force clients to use AOS or LBR, etc.? Is it simply because POL095 initializes an older client version by default?

Wondering also how to force this and require players to have AOS or better.

Thanks!
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CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

well, you cant completely require anything because versions are easily faked. And this setting isnt a forced thing at all. Basically the client has features that are by default locked. If the server doesnt send the unlock packet, the client wont use these at all. This option is to send the unlock packet for a specific release.
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