weather.

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.
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Dev Impy
Neophyte Poster
Posts: 30
Joined: Thu Aug 10, 2006 6:38 am

weather.

Post by Dev Impy »

Ok. My shards been Raining for days etc etc. every time u .tele. or recall, on player, etc etc.

is there a way to stop the shard raining altogether.

think my shards flooded....
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tekproxy
Forum Regular
Posts: 352
Joined: Thu Apr 06, 2006 5:11 pm

Post by tekproxy »

What distro are you using?

Is it every client or just yours?
Dev Impy
Neophyte Poster
Posts: 30
Joined: Thu Aug 10, 2006 6:38 am

Post by Dev Impy »

im using 095 emulaer with zha custom scirpts.

and its eery client thats connected. u jump on a mount and it says it starts to rain.
u tele anthing it starts to rain
Dev Impy
Neophyte Poster
Posts: 30
Joined: Thu Aug 10, 2006 6:38 am

Post by Dev Impy »

Im looking for help here. as in mabey a command ingame im not sure, but is there a way to disable weather (rain) mabey Perm?
Marilla

Post by Marilla »

Did you try looking in your nature/weather package(s), and finding where the weather is set?

Personally, I don't think players would notice if weather was just disabled entirely 8)
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Tritan
Grandmaster Poster
Posts: 147
Joined: Sat Feb 04, 2006 8:17 am

Post by Tritan »

You know I never thought about that but it does make sense. I have run into the same issues with teleporting myself or others around my map.
Dev Impy
Neophyte Poster
Posts: 30
Joined: Thu Aug 10, 2006 6:38 am

Post by Dev Impy »

Package weather is disabled.

but i do have
a Test cmd

Code: Select all

use uo;
include "include/cmdlevel_check";


program setweather( who, params )
	if (!checkStaff(who, "setweather", CMDLEVEL_DEVELOPER))
		return 0;
	endif
    params := SplitWords( params );

    var res :=
      SetRegionWeatherLevel( params[1],       // region name
                           CInt(params[2]),   // weather type
                           CInt(params[3]),   // severity
                           CInt(params[4]),   // aux
                           CInt(params[5]) ); // lightoverride
    if (!res)
        SendSysMessage( who, "Error: " + res.errortext );
    endif
endprogram
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