I have been having a few problems with ListItemsNearLocation and all the other lists too.
My .destroyradius command would only destroy a few items in the radius.
I was using my own height rather than the ground height but it still made me aware that a Z just 2 different from me wasn't being listed.
When I use the LIST_IGNORE_Z parameter, it works fine.
However, I had been noticing a few other listxxxx functions not picking up everything if they have different Z's. My guards walk past ents with no concern.
The range of accepted Z does not seem to be working very well. Anyone else find this?
Character height
Report core bugs regarding the Ultima Online Emulator Core release (version 097). You can attach your Core Dump. One bug per post.
Jump to
- Contrivance
- ↳ POL Server Website
- ↳ General Discussion
- ↳ Rants
- Novice & Help Area
- ↳ Hello world
- ↳ General Help
- ↳ Scripting Help
- ↳ Guides
- ↳ First steps
- Official POL Distribution (Distro)
- ↳ Development Discussion
- ↳ Distro Bug Reports
- ↳ Test shard
- ↳ Contribute to the distro
- ↳ Contributed Optional Packages and Scripts for the Distro
- Core Discussions
- ↳ Current development (100)
- ↳ Current stable release (099)
- ↳ Bug Reports & Feature Requests
- ↳ Solved issues
- ↳ Old requests
- ↳ Contribute to the core
- 3rd Party Scripts
- ↳ Contributed Scripts & Packages
- ↳ Complete Worlds
- 3rd Party Software
- ↳ POL Tools
- ↳ UO Tools
- ↳ Packet World
- ↳ Hosted Projects
- ↳ UOFiddler
- General Shard Development
- ↳ Miscellaneous Development Discussion
- Archive
- ↳ Older Core Versions
- ↳ POL Core 095
- ↳ General Help (095)
- ↳ POL Core 096
- ↳ General Help (096)
- ↳ POL Core 097
- ↳ Feature Request Archive
- ↳ General Help (097)
- ↳ Bug Reports (097)
- ↳ Solved Bugs (097)
- ↳ POL Core 098
- ↳ General Help (098)
- ↳ Bug Reports Archive (098)
- ↳ Old distros
- ↳ POL Core Patch Submissions
- ↳ Distro Patch Submissions