Character height

Report core bugs regarding the Ultima Online Emulator Core release (version 097). You can attach your Core Dump. One bug per post.
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OldnGrey
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Posts: 657
Joined: Sat Feb 04, 2006 6:26 pm

Character height

Post by OldnGrey »

I have been having a few problems with ListItemsNearLocation and all the other lists too.

My .destroyradius command would only destroy a few items in the radius.
I was using my own height rather than the ground height but it still made me aware that a Z just 2 different from me wasn't being listed.

When I use the LIST_IGNORE_Z parameter, it works fine.

However, I had been noticing a few other listxxxx functions not picking up everything if they have different Z's. My guards walk past ents with no concern.

The range of accepted Z does not seem to be working very well. Anyone else find this?
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