Pol-097-2007-04-15-RC3: Movement costs different

Report core bugs regarding the Ultima Online Emulator Core release (version 097). You can attach your Core Dump. One bug per post.
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Xandros
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Posts: 76
Joined: Fri Feb 17, 2006 12:25 pm

Pol-097-2007-04-15-RC3: Movement costs different

Post by Xandros »

Hi,

we recently switched from pol-core-097-2006-10-29-RC to the
newest core. We noticed that there seems to be a change in the
calculation of movement costs, I presume it is a bug since it
was not announced and it seems a bit strange.
Stamina costs for 'Running', 'Walking' and 'Running_Mounted'
seem to be unchanged, but for some reason, the costs for
'Walking_Mounted' are much higher than before, although
nothing is changed in movecost.cfg. Our movecost.cfg looks
like this:

Code: Select all

Running
{
    1       2.00
    100     4.00
    Over    400.00
}

Walking
{
    1       0.50
    100     1.00
    Over    100.00
}

Running_Mounted
{
    1       1.00
    100     2.00
    Over    200.00
}

Walking_Mounted
{
    1       0.25
    100     0.50
    Over    50.00
}
Previously, people at a maximum capacity of 100% would be able to
walk with their horses while keeping their current stamina level
(at a regeneration rate of 1200). Now, they are loosing about
7 stamina points in 30 seconds.

Thanks,
Xandros
Xandros
Expert Poster
Posts: 76
Joined: Fri Feb 17, 2006 12:25 pm

Post by Xandros »

I did some further testing and found out that the Walking_Mounted
section doesn't seem to be evaluated at all. No matter if I lower the
movement costs to

Walking_Mounted
{
1 0.10
100 0.20
Over 20.00
}

or anything else, stamina loss is always the same now.

Xandros
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