The ability to specify random stats/skills for NPCs
Posted: Wed Nov 08, 2006 10:10 pm
I tried setting STR to 10d12 on an NPC and the server produced an NPC with STR at 120. So I assume it cannot handle random ranges ATM.
Is it possible to add the ability to specify random ranges for stats and skills in future versions of POL?
For example:
This came to mind as I was reading UO Stratics and found that NPCs on OSI do have random ranges. Atleast the Treefellow does. I believe this will allow a bit more realism to be incorporated into the system.
Is it possible to add the ability to specify random ranges for stats and skills in future versions of POL?
For example:
Code: Select all
NpcTemplate savageridgeback
{
Name a savage ridgeback
script animal
ObjType 0x85
Graphic 188
Color 0
TrueColor 0
Gender 0
STR 2d50
INT 10d3 + 10
DEX 3d25
HITS 54
MANA 0
STAM 75
MagicResistance 4d12
Tactics 4d10+8
....