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Crafter Gate
Posted: Fri Dec 29, 2006 6:01 pm
by lokaum
Hi People,
i have a problem with a script..
craftermine.src
Code: Select all
use os;
use uo;
include "include/classes";
program minocgate (who)
var crafter := GetObjProperty (who,"IsCrafter");
if (crafter)
MoveCharacterToLocation( who, 6001, 1519, 0 );
SendSysMessage( who, "Welcome to Crafter Area!",3,63);
else
SendSysMessage( who, "You must be qualified as a crafter to enter in the Crafter Area",3,33);
endif
endprogram
This script verify if the player is a crafter...
but i want that this script verify if the player have minimum 3 crafter skills higher 129... to can enter in arena...
can anyone help me?
Posted: Sat Dec 30, 2006 4:08 pm
by lokaum
thanks for help
:sad:
Posted: Sat Dec 30, 2006 7:15 pm
by SMJ
The problem is that you're expecting us to write your code for you. Most people are busy writing their
own scriptbases, and don't have time to write yours for you.
But, just to push you in the right direction, what I would do is:
- Write a config file containing the skills that I want to be considered "CraftSkills" as entrys.
Code: Select all
CraftSkills SkillList
{
SkillID 0 // The Skill ID
AttributeID Alchemy // The Skill Name
// etc.
}
- Write an include file to externalize access to the file.
IsCrafter.incCode: Select all
...
function IsCraftSkill( skill )
var craft_skill_cfg := ReadConfigFile("CraftSkills");
craft_skill_cfg := craft_skill_cfg["SkillList"];
var craft_skill_list;
if( Type(skill) == Type("") )
craft_skill_list := GetConfigIntArray(craft_skill_cfg,"SkillID");
elseif( Type(skill) == Type(0) )
craft_skill_list := GetConfigStringArray(craft_skill_cfg,"AttributeID");
endif
if( skill in craft_skill_list )
return 1;
endif
return 0;
endfunction
function IsCrafter(byref who)
var craft_skill_cfg := ReadConfigFile("CraftSkills");
craft_skill_cfg := craft_skill_cfg["SkillList"];
var craft_skill_list := GetConfigIntArray(craft_skill_cfg,"AttributeID");
var num_skills;
foreach craft_skill in craft_skill_list
if( GetAttribute(craft_skill) > 12900 ) // 129 * 100
num_skills := num_skills + 1;
endif
endforeach
if( num_skills >= 3 )
return 1;
endif
return 0;
endfunction
- Use it.
Code: Select all
...
// var crafter := GetObjProperty (who,"IsCrafter");
var crafter := IsCrafter(who);
...
I know that I just contradicted myself and wrote it for you; but it's imperfect, and I'll leave the debugging and fixing to you.
In the future, please try harder to move away from being a Type1 POL User.
Posted: Sun Dec 31, 2006 6:27 am
by lokaum
it dont work
if you want... i have other script..
Code: Select all
Use os;
Use uo;
Include "include/client";
Include "include/classes";
Program Gate_Crafters( who )
Var level;
Foreach classe in GetClasseIds()
EraseObjProperty( who , classe );
level := IsFromThatClasse( who , GetClasseSkills(classe) );
If( level )
SetObjProperty( who, classe, level );
Endif
Endforeach
Var CLvl := GetLevel( Who );
If( IsCrafter( who ) && CLvl >= 3 )
MoveCharacterToLocation( who, 1260, 1243, 0 );
SendSysMessage( who, "Welcome to the Crafters Mine.", FONT_BOLD, 2600 );
SendSysMessage( who, "This is a No-Pk/Looting Zone!", FONT_BOLD, 2611 );
Else
SendSysMessage( who, "You must be a Level 3 Crafter to enter.", FONT_BOLD, 2611 );
Endif
EndProgram
Function GetLevel( Who )
Var level;
Foreach classe in GetClasseIds()
EraseObjProperty( who , classe );
level := IsFromThatClasse( who , GetClasseSkills(classe) );
If( level )
SetObjProperty( who, classe, level );
Return level;
Endif
Endforeach
EndFunction
Posted: Sun Dec 31, 2006 9:01 am
by lokaum
error in function iscrafter (byref who)
getintarray and getstringarray is not definied..
o.O
Posted: Sun Dec 31, 2006 5:39 pm
by SMJ
Config.em Documentation.
Those two pieces are my fault; but there's only two commands in the entire core command list that resemble that, that I am aware of. And given their context, they shouldn't be hard to find.
I've already outlined your system for you; please don't expect me to perfect it for you, too.