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Line of Sight problems with 097 rc2

Posted: Wed Mar 07, 2007 4:53 pm
by OldnGrey
My shard is now live with 097 and the good news is that it works well with a few little pleasant surprises (serendipity?).

However there is one important issue to report that is causing me a lot of grief. Fix this soon and my life would be ever so much simpler. I'd even guarantee some beer if required.

Character height. This was changed 2 core releases ago. It now causes a few problems:

* all the listxxnearlocationxx functions now do not return items below approx the player's standing height. ie the Z capture range is higher off the ground because the player height is more. I have to tell it to ignore Z for looting to work! This isn't good as my terrain is uneven.

* there is now less headroom. This messes up some badly made houses where there is not at least 20 z between floor and ceiling. It worked fine on older cores. Fixes will involve releasing new house statics - ouch.

* ladders don't work again. Darn it, this was a real improvement over 095 before it broke again!

This effects 096.5 as well I believe.
Is there any chance of an emergency release for this?

Posted: Thu Mar 08, 2007 1:46 am
by Shinigami
which release still have this problem? is it a result of

Code: Select all

1-1 MuadDib
        Fixed : Few instances still using older Character Height of 9.
? is it a core-only problem, or is it solvable using an older uoconvert?

Shinigami

Posted: Thu Mar 08, 2007 2:34 am
by OldnGrey
I didn't see a note in the core-changes telling us what player height is now but I am sure it was set to something else 2 cores ago. I think MuadD'ib would know if he ever takes a break from his job.

What do I look for in uoconvert? I am not sure how this would help.

Posted: Thu Mar 08, 2007 12:31 pm
by Yukiko
It is not solvable using an older uo convert, atleast the ladder issue I posted about is not. The bug IS core related and exists in the last two (2) beta 0.97 core releases.

Posted: Sat Mar 24, 2007 12:07 am
by mr bubbles
mm, yeh character height is causing lotsa problem. like the sewers in brit. u cant move when u walk onto the raised ledge near it.

Maybe there could be an option in servspecopt.cfg EnableNewCharHeight 1/0.

I personally don't have a use for a higher char height as it was fine in 095. Out of interest what problems did a 9 height have in 095? Apart from 15 being "more realistic" :P

Posted: Sat Mar 24, 2007 7:01 pm
by Barbeirosa
mr bubbles wrote:Out of interest what problems did a 9 height have in 095?
That's what I was wondering. Why was this broken when it was fine before?

Posted: Sat Mar 24, 2007 10:03 pm
by MuadDib
Next core release, it is fixed. Been in for a bit, just not released yet.

Posted: Mon Mar 26, 2007 4:57 am
by Repsak
mr bubbles wrote:mm, yeh character height is causing lotsa problem. like the sewers in brit. u cant move when u walk onto the raised ledge near it.
I can add that this became a problem for us too, when we upgraded from 96.3 to 96.5.

I hope there will be released a "fix" for pol96 too, since all ladders, and as mentioned brit sewers, are now bugged.

Posted: Mon Mar 26, 2007 5:15 am
by OldnGrey
Evidently even promising beer wasn't enough.
What does it take to coerce the devs to release the patch?

Posted: Tue Mar 27, 2007 4:38 am
by MuadDib
Shini to finish the linux patches he's working on ;)

Posted: Tue Mar 27, 2007 5:36 am
by Repsak
Will that include a POL97 and a POL96 patch?

Posted: Wed Mar 28, 2007 8:02 am
by MuadDib
Aye