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Player / Mount / NPC speed
Posted: Thu Mar 09, 2006 5:15 pm
by nevalon
What do you think about it? There are (as I know) only 4 "speeds" available for players: walk, run and walk and run on mounts. But why on earth a llama is tha same speed as an ostard or horse?? I think it could be editable. The NPCs' speed should be also editable, simply via npc.speed integer reference (maybe from 0 to 255, where 0 is non-moving (like frozen) and 255 is a Roadrunner)... It'll be really good feature.
Re: Player / Mount / NPC speed
Posted: Fri Mar 10, 2006 9:44 am
by Firedancer
*applouds for this idea*
movement currently is a bit ackward to configure indeed.
Also would be nice if movement could be controlled from a script other than the npc-script itself.
Posted: Fri Mar 10, 2006 11:53 am
by MontuZ
for npcdesc.cfg
[RunSpeed (int 0-250 {default dexterity})]
RunSpeed is only useful from 0-250, the higher the number, the shorter delay between moves.
But I've tried adding that line and setting the speed to 1... and nothing?
Posted: Fri Mar 10, 2006 4:00 pm
by blah
character on mount is not character on horse from npcdesc.cfg with its runspeed, but you know that.
And runspeed can be only for npcs, but the questions is, can it be by hooking packets? i think i saw anti-sh script using packets... at yahoo maby?
So maby it is possible, any ideas?
Posted: Fri Mar 10, 2006 8:16 pm
by CWO
There is no way to make a character run faster. Its hardcoded into the client. The speedhack checker only checks to make sure that move packets arent being sent at an unusually fast rate which is exactly what speedhack does.
Posted: Sat Mar 11, 2006 1:45 am
by nevalon
OK, but it should be possible to change character movement speed from the server side. If it is not, maybe Pol-Dev-Team should change the server hard-code of char-movement a bit? It couldn't be so hard to do that...
Posted: Sat Mar 11, 2006 3:22 am
by CWO
Its hard coded into UO not POL. Player movement packets are sent from the player's client. You can not move any faster unless you edit or hack the client itself. POL WILL allow characters to go as fast as they want already, this is what speedhack exploits. You also cant move a char farther than the client asks otherwise the client will automatically disconnect or it will cause other undesirable effects.
Posted: Sat Mar 11, 2006 4:10 am
by nevalon
I have never played on OSI shards, but some people I asked for it answered, that diffrent mount speeds ARE available on OSI (I don't know if it is true or not)... If it is available on OSI, so it can be available everywhere.
Posted: Sat Mar 11, 2006 3:29 pm
by Tomi
You can't make the speed for players faster serverside but.. you can make it slower...
Posted: Sat Mar 11, 2006 3:35 pm
by nevalon
hmmm you're right! And that solves the problem ;]