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DestroyItem in Unequiptest
Posted: Wed Jun 06, 2007 4:04 am
by Developer Silver
I've noticed that Destroying an item in a unequiptest script causes a lot of trouble to the core, so could be possibile to avoid this problem in some way? To prevent the problem I mean.
Reserving items during unequip, or making someway impossibile to destroy them in that moment...
Posted: Wed Jun 06, 2007 5:33 am
by MontuZ
unequiptest script is there to check if the item being unequiped is allowed/not allowed to be unequiped.
Destroy(item), should be handled in your unequip script that is executed when unequiptest returns 1.
Catch my drift? hehe.
Posted: Wed Jun 06, 2007 11:20 pm
by Developer Silver
Uhm... I've confused the 2 script types

ops:
I mean destroying items in their
Unequip script causes trouble...

Posted: Thu Jun 07, 2007 3:28 am
by MontuZ
Oh, alrighty. Guess I have no answer for that one >.>
lol.