Murderer's Virtue on Sanct files
Posted: Fri Mar 10, 2006 2:11 pm
What I'm trying to do...
When you set someone's murdercount to 1, so their name is red on screen, they can hunt, yet will loose virtue unless they kill blue titled MOBs. However, we've yet to create a new AI so that Blues will attack Red titled chars.
My question...
Which file can I edit so that when a player with a murdercount hunts any normal NPC such as pirates, ettins, or so forth They will not lose virtue, but gain like any normal blue titled player. I think once I get the proper file to open up, I can add the scripting. But I am using the Sanctuary Core files. Thanks for any and all help.
When you set someone's murdercount to 1, so their name is red on screen, they can hunt, yet will loose virtue unless they kill blue titled MOBs. However, we've yet to create a new AI so that Blues will attack Red titled chars.
My question...
Which file can I edit so that when a player with a murdercount hunts any normal NPC such as pirates, ettins, or so forth They will not lose virtue, but gain like any normal blue titled player. I think once I get the proper file to open up, I can add the scripting. But I am using the Sanctuary Core files. Thanks for any and all help.