How are Server-to-Client packets managed in pol?
I mean pol uses auto flush for all clients? Or for client >=4.0.X (which are without autosplit)
however KR client re-introduces autosplit again and so pol could send packets without autoflush for less bandwidth overhead
Technical info
Here you can post threads requesting help on the official POL Ultima Online Emulator Core 097.
Note: Core 097 is no longer officially supported.
Note: Core 097 is no longer officially supported.
Return to “General Help (097)”
Jump to
- Contrivance
- ↳ POL Server Website
- ↳ General Discussion
- ↳ Rants
- Novice & Help Area
- ↳ Hello world
- ↳ General Help
- ↳ Scripting Help
- ↳ Guides
- ↳ First steps
- Official POL Distribution (Distro)
- ↳ Development Discussion
- ↳ Distro Bug Reports
- ↳ Test shard
- ↳ Contribute to the distro
- ↳ Contributed Optional Packages and Scripts for the Distro
- Core Discussions
- ↳ Current development (100)
- ↳ Current stable release (099)
- ↳ Bug Reports & Feature Requests
- ↳ Solved issues
- ↳ Old requests
- ↳ Contribute to the core
- 3rd Party Scripts
- ↳ Contributed Scripts & Packages
- ↳ Complete Worlds
- 3rd Party Software
- ↳ POL Tools
- ↳ UO Tools
- ↳ Packet World
- ↳ Hosted Projects
- ↳ UOFiddler
- General Shard Development
- ↳ Miscellaneous Development Discussion
- Archive
- ↳ Older Core Versions
- ↳ POL Core 095
- ↳ General Help (095)
- ↳ POL Core 096
- ↳ General Help (096)
- ↳ POL Core 097
- ↳ Feature Request Archive
- ↳ General Help (097)
- ↳ Bug Reports (097)
- ↳ Solved Bugs (097)
- ↳ POL Core 098
- ↳ General Help (098)
- ↳ Bug Reports Archive (098)
- ↳ Old distros
- ↳ POL Core Patch Submissions
- ↳ Distro Patch Submissions