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Question about commands 097
Posted: Sun Sep 30, 2007 7:50 pm
by dkpat
my question is how exactly are the commands that are individual package folders work? I mean like in the magery skill package. the seer command .spellbook is there. how does POL know that that is where that command is?
Posted: Mon Oct 01, 2007 4:48 am
by runtest
Is this with the official release package? I noticed it is very different to say the least.
Posted: Mon Oct 01, 2007 10:19 am
by dkpat
yes it is the official release... it is much better organized, in my opinion, than it was before. but i'm asking how does it know where the command is? i just don't understand that.
Posted: Mon Oct 01, 2007 10:30 am
by ncrsn
Check out file config/cmds.cfg.
Posted: Mon Oct 01, 2007 10:37 am
by dkpat
that's part of what confuses me. it doesn't point to those individual directories. like the spellbook command is in the magery package.
Posted: Mon Oct 01, 2007 11:58 am
by ncrsn
POL scans through enabled packets on startup and checks if there are usable command scripts.
Check your cmds.cfg. You probably have something like this in there:
Code: Select all
CmdLevel Player
{
----
}
CmdLevel Dev
{
----
Alias God
}
So, let's say you have package TEST, with
enabled 1 in pkg.cfg; if you have a command script test.ecl in directory TEST/textcmd/God/, developer should be able to use it in game. If folder
God is renamed to
Dev, command would still work (after a boot, that is).
Answer to your question is thus: POL knows .spellbook because of its location.
--
And if so happens that I'm wrong and
facts I told happen to be not so valid, correct me.
Posted: Mon Oct 01, 2007 6:30 pm
by dkpat
ok.. now i understand it better. thank you.