boats.cfg Z levels
Posted: Tue Nov 13, 2007 10:23 pm
I've noticed that it is impossible to set the hatch, tillerman and plank items in boats.cfg to anything but the default 0Z.
You can see here where I try to set them to +9Z:
But it doesn't work - it still just sets it at 0Z.
I think this would be a pretty easy fix.
You can see here where I try to set them to +9Z:
Code: Select all
Boat
{
ObjType 0x404C
TillerMan 0x3e4e 1 9 +9
PortGangplankExtended 0x3ed5 -2 -1 +9
PortGangplankRetracted 0x3eb1 -2 -1 +9
StarboardGangplankExtended 0x3ed4 2 -1 +9
StarboardGangplankRetracted 0x3eb2 2 -1 +9
Hold 0x3eae 0 -9 +9
}But it doesn't work - it still just sets it at 0Z.
I think this would be a pretty easy fix.