Page 1 of 1

boats.cfg Z levels

Posted: Tue Nov 13, 2007 10:23 pm
by elenaran
I've noticed that it is impossible to set the hatch, tillerman and plank items in boats.cfg to anything but the default 0Z.

You can see here where I try to set them to +9Z:

Code: Select all

Boat
{
    ObjType 0x404C
    TillerMan                   0x3e4e 1 9 +9
    PortGangplankExtended       0x3ed5 -2 -1 +9
    PortGangplankRetracted      0x3eb1 -2 -1 +9
    StarboardGangplankExtended  0x3ed4 2 -1 +9
    StarboardGangplankRetracted 0x3eb2 2 -1 +9
    Hold                        0x3eae 0 -9 +9
}

But it doesn't work - it still just sets it at 0Z.

I think this would be a pretty easy fix.