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SYSEVENT_ENTEREDAREA

Posted: Mon Mar 20, 2006 6:35 am
by FreeSoul
NPC's shouldn't get that event when ev.source.concealed in my opinion

Re: SYSEVENT_ENTEREDAREA

Posted: Mon Mar 20, 2006 10:22 am
by Firedancer
FreeSoul wrote:NPC's shouldn't get that event when ev.source.concealed in my opinion
no, they sure should get that event! (unless you make a seperate event for concealed players entering)

After all you can always check to have your NPC ignore concealed players afterwards easy enough, but it would be very hard to do vice versa. There may be reasons where you need to also recognize concealed players after all...

Posted: Mon Mar 20, 2006 10:39 am
by MuadDib
Are you sure they are recieving it While the ev.souce is concealed? Should not be from what I am seeing.

RTFM

Posted: Mon Mar 20, 2006 11:00 am
by Austin
core changes.txt

Added : New flag for servspecopt.cfg called "EventVisibilityCoreChecks" set to 0 (disabled) by default.
Enabled - the core does visibility checks before sending events as it did before.
Disabled - requires your scripts do visibility checking.

Posted: Mon Mar 20, 2006 11:01 am
by MuadDib
Check changelog, there is a new option for the servspecopt file for EventVisibility checks. It defaults to 0 (off) for the core. Adding it, and setting it to 1, will re-enable that. RTFM hehehe

Posted: Mon Mar 20, 2006 11:59 am
by FreeSoul
ble ble ble mea culpa :P

RTFM!!! RTFM!!! RTFM!!!
*he repeated bashimg his head against the wall*