Page 1 of 1
Equipping New/Custom Weapons
Posted: Tue Feb 12, 2008 11:13 am
by Parker
I'm using pol95, and I've patched the verdata and tiledata correctly but I cannot seem to equip any custom item I've added. I've got a lute for example, I see the object, the tiledata art, on the ground, I can pick it up and drag it onto my paperdoll and I can see the "ghost image" of what the item would look like if I had it equipped, but when I release - it goes back to its place of origin.
Any help is appreciated!
Posted: Tue Feb 12, 2008 1:48 pm
by Parker
If it helps at all, I've only patched the Verdata and Tiledata..

Posted: Wed Feb 13, 2008 6:56 pm
by Tritan
Make sure you have the proper flags set in the verdata and the tiledata mul files.
If the equipable flag is not set it will act like you are describing.
Posted: Sat Feb 16, 2008 5:00 am
by Sadahar
If everything with the mul files is ok... check the equip script works

Posted: Thu Feb 21, 2008 11:22 am
by Pumpkins
First add the new verdata and tiledata in your UO folder..
than remove the statics0.pol and staidx0.pol from your pol folder.
than run the pol again... to recreate both files with your new verdata info.
and you will be able to equip..
