Page 1 of 1

[changed] ids > 1023, animations

Posted: Mon Feb 18, 2008 11:00 am
by Demostenes
Currently we cant use higher ids > 1023 (anim2.mul, anim3......). Even with UOFeatures on.
Only chance is to remap theese ids in client data using bcd and that is lots of wasted work (and we are limited too).

From bodyconf.def:

# This file overloads the data loaded from the CD/HD cache system from a very
"# low level. Given a object type, it will return the index in"
# anim2.mul/anim3.mul/etc the game should use instead of art from anim.mul
#
# 0 - 199 = MOnsters
# 200 - 399 = Animals
# 400 + = HUmans/Elves and Equipment
#
# The maximum value for an index is 2048.


But under POL works only 1023. Quite limitative.


Other sugestion is, that POL should start support newer client animation features. For example for some time there are more types of attacks (wearables), but POL core is using only one and there is no chance to define that in cfg too. It would be really good feature to have chance to define each kind of attack separately (down, wide, jab) and allow players to choose kinds of attack.
I think core even doesn't use all monsters attacks. It would be great to have chance to define that in cfg too and be able to set them separately (attack1, attack2, attack3).

I think someone from POL team should check what new clients have in data and make some update. I was very surprised too, how much graphical features is wasted.

I wish POL is open code and we can solve such problems ourselves :sad:

Btw, the memory leaks caused by something in hooks and then making impossible to turn on UOFeatures on bigger shards (with lot of players), because tool tips using lots of hooks and memory run out in cca 15 hours, even with 3gb switch, were repaired?

Posted: Wed Feb 20, 2008 1:16 pm
by *Edwards
I must agree with the author of this... Definitively needed.

Posted: Sat Mar 01, 2008 7:09 am
by Demostenes
No reaction of developers at all?

Re: ids > 1023, animations

Posted: Wed Jan 14, 2009 3:03 pm
by Nando
Here's the reaction, sorry for the delay. ;)

Code: Select all

01-14 Nando
        Changed: Highest allowed mobile graphic is now 0x800 (2048). Was 1024 since POL070.. wow... :)
If anyone has any comment to do, do it now... :P
(This one went for 097, too)

Re: [changed] ids > 1023, animations

Posted: Thu Jan 15, 2009 5:09 am
by innominabile
Thanks :-))) Nice news :-)

Re: [changed] ids > 1023, animations

Posted: Thu Jan 15, 2009 6:55 am
by *Edwards
dum dum dumdumdum dum EVERYBODY DANCES NOW!

Re: [changed] ids > 1023, animations

Posted: Thu Jan 15, 2009 7:43 am
by MuadDib
If there is something old like this is, BRING IT BACK UP EVERY SO OFTEN in the original post, so we can be reminded. It was an easy fix, but we forgot all about it ;)

Re: [changed] ids > 1023, animations

Posted: Thu Jan 15, 2009 12:02 pm
by Nando
Yep, these old problems might have gone unnoticed during a holiday or some "Oh, I'm lazy" week. Just bring them back if they're still there. ;)