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About new core fix

Posted: Sat Apr 01, 2006 6:43 am
by VeNdOr
Changed: Regen after being damaged delay was changed from 10 seconds to 2 seconds.
Changed: Regen delay after changing warmode was changed from 5 seconds to 2 seconds.
Fixed: Attack Request will be automatically denied if Defender.serial == attacker.serial.

it would be better if these settings could be handled from servspecopt.cfg
and not hard-coded. In my shard i don't want to avoid the suicide of a player by core.

Thks :)

Posted: Sat Apr 01, 2006 1:27 pm
by CWO
theres so many things you can do though like .suicide...

Posted: Sat Apr 01, 2006 1:39 pm
by VeNdOr
CWO wrote:theres so many things you can do though like .suicide...
no, i want it in the attack core because it must even happen accidentally, not only, when players want it.

Posted: Sat Apr 01, 2006 7:25 pm
by CWO
unless you have some type of accident system where the target changes (which is where you can put the suicide anyway) it can basically only be done purposely. It happens by the combo of TargetNext AttackLast client macros.

Posted: Sun Apr 02, 2006 7:54 am
by VeNdOr
CWO wrote:unless you have some type of accident system where the target changes (which is where you can put the suicide anyway) it can basically only be done purposely. It happens by the combo of TargetNext AttackLast client macros.
Exactly i want, that when a player use target next and target last, in combat can wrong and kill himself, accidentally.

Posted: Wed Apr 05, 2006 6:01 am
by MuadDib
I will see about making these all settable in one form or another, for the next core release. The flag SingleCombat is already added for the combat deal. It defaults to block it though.

Posted: Thu Apr 06, 2006 10:58 pm
by VeNdOr
MuadDib wrote:I will see about making these all settable in one form or another, for the next core release. The flag SingleCombat is already added for the combat deal. It defaults to block it though.
thks :D