Exported function(s): ApplyRawDamage()/ApplyDamage()
Posted: Sun Jun 29, 2008 6:46 am
It's come to my attention that this is likely the only thing that can control how/when a player dies. I understand that this has come up in the past as a suggestion, I'm just posting again to get on your nerves =)
I'd also like to be able to create corpses without having to hook several packet, maybe; CreateCorpse(graphic, etc); returning a corpse_reference and being able to set a mobiles last corpse prop of course.
I'd also like to be able to create corpses without having to hook several packet, maybe; CreateCorpse(graphic, etc); returning a corpse_reference and being able to set a mobiles last corpse prop of course.