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mobile.IdleTime

Posted: Wed Sep 24, 2008 2:20 pm
by MontuZ
Would return 'seconds' mobile has been idle.

Re: mobile.IdleTime

Posted: Thu Sep 25, 2008 9:40 am
by Yukiko
Idle as in not moved (x, y and z unchanged) or as in no packets sent to the server from a client, assuming the mobile is a player? Either way, I like the idea. Could thiss be expanded to include no events having been sent to a mobile as well?

Re: mobile.IdleTime

Posted: Sat Sep 27, 2008 10:29 pm
by MontuZ
How ever POL decides when a player becomes Inactive(I'm guessing no packets sent from client.). And I don't quite understand the part about events you said, lol.

Re: mobile.IdleTime

Posted: Mon Sep 29, 2008 10:28 pm
by Yukiko
I was thinking that events sent to a mobile NPC might be considered as "activity" and if so I thought it might be kind of handy to know if a mobile had any type of activity logged to it.