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regen.ecl problem

Posted: Tue Sep 30, 2008 9:54 am
by BELL

Code: Select all

exported function GetLifeRegenRateExported(mob)
	var rate := GetObjProperty(mob, CPROP_NAME_PREFIX_REGEN_RATE+VITALID_LIFE);
	if( rate != error )
		rate := Cint(rate);
		if( rate != error )
			return rate;
		endif
	endif
	
	return 1200;
endfunction
this distro. If im create prop "NewRegenRateForLife" on char and set it, new regeneration speed begin if character get damage< about< on dungeon. What i manually start new regen rate?