Some graphics problem.v
Posted: Mon Dec 22, 2008 7:33 pm
Hi ya. I've got really weird problem and couldn't find a solution, so I'm wondering maybe someone here will know. I'm creating a new player class - Werewolf. I've patched anim.mul (put some werewolf graphics instead of bull one's (ID 232)) and everything is fine, as long as I do not sit on a horse using new graphics. Old clients like 5.0.0a are working fine, and just displaying a werewolf (bull's) graphics and ignoring the horse's one, but new clients like 5.0.9.0 are simply ignoring the whole graphic and character with werewolf graphic on a horse is simply invisible. Someone will say, that i just should block sitting on a horse using werewolf - it's true, but the thing is - I would like the werewolf character to move as fast as a horse, so the script just puts the werewolf character on the horse, which you cannot see, because the graphic of the horse is just ignored in 500a-like clients, but I need to change a client for a newer one, where the WHOLE graphic of a player is invisible. So if anyone can tell me, how to make this graphic visible on 5090-like clients, or just give me another how-to about making player character run as fast as the horse (because as far as i know there is no speed attribute for player's character). Any help would be really appreciated.