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Some graphics problem.v

Posted: Mon Dec 22, 2008 7:33 pm
by Deathek
Hi ya. I've got really weird problem and couldn't find a solution, so I'm wondering maybe someone here will know. I'm creating a new player class - Werewolf. I've patched anim.mul (put some werewolf graphics instead of bull one's (ID 232)) and everything is fine, as long as I do not sit on a horse using new graphics. Old clients like 5.0.0a are working fine, and just displaying a werewolf (bull's) graphics and ignoring the horse's one, but new clients like 5.0.9.0 are simply ignoring the whole graphic and character with werewolf graphic on a horse is simply invisible. Someone will say, that i just should block sitting on a horse using werewolf - it's true, but the thing is - I would like the werewolf character to move as fast as a horse, so the script just puts the werewolf character on the horse, which you cannot see, because the graphic of the horse is just ignored in 500a-like clients, but I need to change a client for a newer one, where the WHOLE graphic of a player is invisible. So if anyone can tell me, how to make this graphic visible on 5090-like clients, or just give me another how-to about making player character run as fast as the horse (because as far as i know there is no speed attribute for player's character). Any help would be really appreciated.

Re: Some graphics problem.v

Posted: Tue Dec 23, 2008 4:01 am
by CWO
Deathek wrote: (because as far as i know there is no speed attribute for player's character)
Not in POL, no (maybe this can possibly be a feature request?)

There is a way to make someone walk/run as fast as if they were on a mount even if they're not on one. This will only work on dismounted characters and only has one setting, on or off.

to turn it on:

Code: Select all

SendPacket(who, "BF0006002601");
to turn it off:

Code: Select all

SendPacket(who, "BF0006002600");
hope it helps.

Re: Some graphics problem.v

Posted: Wed Dec 24, 2008 3:27 am
by Deathek
Thanks a lot! I'll check it out as soon as I can and post the result ;)
Merry Christmas for everyone :)

Edit: Great! It works simply perfect for me! Really BIG thanks, again.