Chaos .mul files
Posted: Mon Mar 02, 2009 3:44 pm
Who the hell is responsible for the coordination of the .mul files at EA?
It must be a hell even for the guys who know where to find a graphic, sound or whatelse on the original shards (company emails?) . Don't you know that: You find an interesting new thing inside the muls but everytime something is missing. You see a new door to build a new multi, but exactly one door direction is missing. You see a new npc, but you can't find the corresponding sound or else.
I really hate that
It seems they never found a standard. Even for names. Or at least a person who coordinates that for an easier use. It gets worse with each update 
It must be a hell even for the guys who know where to find a graphic, sound or whatelse on the original shards (company emails?) . Don't you know that: You find an interesting new thing inside the muls but everytime something is missing. You see a new door to build a new multi, but exactly one door direction is missing. You see a new npc, but you can't find the corresponding sound or else.
I really hate that