Added to feature requests - and it's being worked on!! woot.
As far as getting 098 to work, ncrsn's idea works just fine. In case anyone else wants to run some test code when a party is formed, try this:
party.cfg
Code: Select all
CanAddToParty :party:syshook_CanAddToParty
:party:syshook_CanAddToParty.src
Code: Select all
use uo;
use os;
use util;
exported function CanAddToParty(leader, member)
if ( leader.party )
print("Party exists. exiting");
else
print("Starting partygump script");
Start_Script(":character:partygump", leader);
endif
return 1;
// paramters not used
member := member;
endfunction
program SysHookCanAddToPaty()
Print("Adding in CanAddToParty hook");
return 1;
endprogram
:character:partygump.src
Code: Select all
use cfgfile;
use uo;
include ":gumps:yesno";
include ":gumps:gumps";
include ":gumps:gumps_ex";
program partygump(character)
for i := 1 to 15 // yeah I know, I should read party.cfg and look for DeclineTimeout
var party := character.party;
if ( party )
var members := party.members;
if ( members.Size() > 1 )
dogump(character);
return 1;
endif
endif
sleep(1);
endfor
endprogram
function dogump(character)
var party := character.party;
var result := YesNo(character, "Group share looted gold?", "Yes, share gold automatically", "No, every player keeps looted gold");
if ( result )
party.setprop("shareloot", 1);
else
party.eraseprop("shareloot");
endif
return 1;
endfunction
That way I can test for "shareloot" with
Code: Select all
var party := character.party;
var share_loot := party.getprop("shareloot");
In my looting and selling scripts.