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Ore and damage

Posted: Sat May 30, 2009 2:30 am
by You_Following
Prompt how to add a damage to ore that at creation from it the weapon it beat more strongly?

Code: Select all

Blacksmithy 0xc529
{
	Name		Radiant Nimbus Diamond
	Difficulty	140
	Quality		2.25
	CProp	AirProtection	3
	CProp	EarthProtection	3
	CProp	MagicPenalty	-3
	CProp	DefaultDex	3
	CProp	PermMagicImmunity	4
	CProp	NecroProtection	3
}

And still, how to add a magic bonus to a material so that at manufacturing this bonus depended on quality of a material???

Re: Ore and damage

Posted: Sat May 30, 2009 5:39 am
by Sadahar
you can do it in your cfraft script. It depends of your distro.

Re: Ore and damage

Posted: Sat May 30, 2009 6:13 am
by You_Following
A little has not understood... You can tell approximately to me where it is??

Re: Ore and damage

Posted: Sat May 30, 2009 1:09 pm
by Sadahar
I guess you are not using official pol098's distro ... so try to check your pkg/skills/balcksmithy/ blacksmithy.src or useSmithHammer.src or similar.

That script handles the creation of an item so there is where you have to edit/add any property to the item.
(That is for BS items.)

Re: Ore and damage

Posted: Mon Jun 29, 2009 12:47 am
by Jester
Often the prop "Quality" on the ore controls armor and damage. If you do not want to do that you could modify the damage script to raise the damage on crafted items.