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World Forge
Posted: Fri Apr 21, 2006 9:54 am
by Mephisto
I've been looking, and can not seem to find a decent copy of World Forge for POL. Does anyone have a good download link they could post or send to me? Thanks
Posted: Fri Apr 21, 2006 9:44 pm
by DevGIB
I can offer this... its just what i had on my computer i havent really used it and i dont know if its a good copy but your more than welcome to try

Posted: Wed Apr 26, 2006 9:55 pm
by Mephisto
Thanks DevGIB, works great.

Posted: Wed Jul 19, 2006 3:06 am
by Shinigami
and here is a smaller update fixing a bug while saving and restoring configuration (btw: don't forget to choose "Pol" in checkbox)
Shinigami
Posted: Sun Aug 27, 2006 5:36 am
by Poi
Uhm, is there a way to build a building, then open up this and add it to the map, so that its not a bunch of items out in no where, its actually part of the map, or could someone tell me how to build building...?
Posted: Tue Jan 09, 2007 2:30 pm
by Repsak
I am using WorldForge on my POL96 shard, and have been using worldforge a few years now.
I believe I am using the latest version, downloaded from
http://forums.polserver.com/viewtopic.php?t=284 (worldforgepol_168.zip).
We recently redecorated Kalhdun lvl 1 to 4, and wanted to make the decorations static, so I exported the items and froze them as I use to (StaIdx0, Statics0).
Everything seems fine when I checked the 4 level, until I reached level 1. Most or all the items where not made static, but was destroyed, hence in the statics.cfg file.
After several tests, I found that items would not be made static if placed on Level 1, but if I move the items to, say green agrees, the items are transferred to the static files.
Ex.
If I freeze this statics.cfg:
Code: Select all
SECTION WORLDITEM 1
{
NAME #
ID 1310
X 5596
Y 1359
Z 0
COLOR 752
CONT -1
TYPE 255
}
SECTION WORLDITEM 2
{
NAME #
ID 1310
X 5443
Y 1106
Z 0
COLOR 752
CONT -1
TYPE 255
}
Only worlditem2 are added to the file(s)
I believe this is a bug that for some reason items cannot be added to this particular area of the map.
I would appreciate if someone could confirm, or even better, fix it.
Thanks
Posted: Sat Apr 21, 2007 11:15 pm
by OldnGrey
Shinigami: did you ever do a compile for the ML map size?
As far as I can tell, there are very few tools out there for editing the ML map0 size of 7168 x 4096.