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Help for a new admin

Posted: Mon Apr 24, 2006 11:08 am
by Cutter
I have some a few questions I am new at this and all but here goes My idea is to have it so I can have ppl morph into werewolfs for a temp period of time. I made a skulllooking morph object I added it into the objects file and itemdesc file but I dont know how to make it so it will turn him into a wolf form and boost his stats and wrestling to a high level for a period of time when it it double clicked. Any help would be muchly appreceated. also another question is it possible for somoone who has never really coded to be able to get a hold of osme of these concepts lol and start coding ? or would you recommend books teachings etc?

Posted: Mon Apr 24, 2006 11:37 am
by FreeSoul
itemdesc.cfg

item SOMEID
{
SOMEDATA
script SOMESCRIPTNAME
}

SOMESCRIPTNAME.src

program clickme(who,item)
HERE YOUR TRANSFORM CODE
endprogram

you should write something to control if your werewolf is alive or not etc etc etc...

move your brain...

Posted: Mon Apr 24, 2006 11:42 am
by Cutter
how come when i go to compile my scrips then load my sever a it dont work and b it doesnt even let me see the errors it closes the damn window to fast any help?

Posted: Mon Apr 24, 2006 1:39 pm
by DevGIB
open your pol program using command prompt, aka msdos, that way when it closes it will show you the error, report back what the error is and we can help you out if your looking for command prompt just goto start > run then type in cmd or goto start > accessories > command prompt.

Posted: Mon Apr 24, 2006 1:48 pm
by MontuZ
When it crashes on startup. Open up start.log and you'll be able to find out the error.

Posted: Mon Apr 24, 2006 4:06 pm
by Cutter
i will try the ms dos thing, but unreal doesnt start.log only work for when your booting your shard up? this is when iam trying to compile.

Posted: Mon Apr 24, 2006 4:06 pm
by Cutter
i will try the ms dos thing, but unreal doesnt start.log only work for when your booting your shard up? this is when iam trying to compile. I am also told that xp has problems with pol? so somone tell me iam not scrued lol thanks, i will tell you what it says in a moment.

Posted: Mon Apr 24, 2006 10:08 pm
by CWO
I havent had any problems with POL on XP... non-XP maybe. Like was said, if your POL path is C:\POL, then do...

Start/Run
type CMD
hit OK
type C:\pol\scripts\ecompile
hit Enter

Posted: Tue Apr 25, 2006 6:34 am
by FreeSoul
check your pol.cfg and paths for your *.mul files

Posted: Tue Apr 25, 2006 9:00 am
by Tritan
I do something similar to this but I use a wolf and skeleton form instead. The information for each form is contained in a configuration file and there are scripts that set the graphic and "updated" stats for a preset amount of time. It is alot like the polymorph spell scripts in distro in how the graphic and stats are adjusted.

Posted: Tue Apr 25, 2006 12:02 pm
by Cutter
ok well iam new so could you help me out a little more here point me in the right direction?

Posted: Tue Apr 25, 2006 4:30 pm
by Exar Kun
Hey Cutter. Get yourself a copy of UltraEdit-32. It's a great text editor. Mine's set up so when I compile, it automatically opens a report of the entire compile with errors. It's very handy.

Also, if you're new to scripting, I'd start with something simpler. Put the werewolf thing on your "when I'm better" list.

Try learning a different programming language if you can afford it. Learning VB really opened up eScript for me.

Posted: Wed Apr 26, 2006 4:15 pm
by Yukiko
Hello Cutter.

Microsoft is making their Visual Studio Express available for download for free. They have several languages there, one of which is Visual Basic (VB). They have MANY helpful video/example files there as well to learn the language.

I always recommend to people new to programming to learn a langauge like VB or Delphi or C first and thanks to Microsoft you can learn it for free.

Also, when you start learning eScript I recommend looking at the smaller dot commands and see how they work. Then look at scripts you use InGame like resmelting or cutting scripts since those are kind of small and you use them often so you can get a feel for how they "flow".

Posted: Fri Apr 28, 2006 9:04 pm
by Cutter
awesome thanks alot I dont sapose you have a link to this site you could post here do ya ? would be great prolly just microsoft.com though *slaps himself*