TSSE Reborn
Posted: Tue Jan 26, 2010 6:53 pm
Update:
I was talking to Austin last night over the topic of his project TSSE Reborn. Going through his code base, which is mostly unfinished, I am basically starting from scratch on the 098 core. So if there is anyone out there with previous knowledge of TSSE it would be greatly appreciated. Austin does not want to be bothered with details of it at this moment and I can respect this.
Now, I know there was a custom map, but my goal is a bit different for this project. I am attempting to bring new players into UO with TSSE Reborn, project name 'Deadhorse'. I would however, bring back allot of the original feel of TSSE. So if anyone with previous knowledge would like to help. It would be much appreciated.
I will be posting a website this weekend. It is going to be a duplicate of my programming website, but that will now be a subsection of the TSSE main page. I also need a complete decoration of the T2A map. If anyone would like a hand in that, you are welcome to join. I am going to get the info for the SVN and start with updating that again. This will be 100% open source. That means any decoration, skill sets, special abilities, spell upgrade and generally new features will be open to the pol community.
I was talking to Austin last night over the topic of his project TSSE Reborn. Going through his code base, which is mostly unfinished, I am basically starting from scratch on the 098 core. So if there is anyone out there with previous knowledge of TSSE it would be greatly appreciated. Austin does not want to be bothered with details of it at this moment and I can respect this.
Now, I know there was a custom map, but my goal is a bit different for this project. I am attempting to bring new players into UO with TSSE Reborn, project name 'Deadhorse'. I would however, bring back allot of the original feel of TSSE. So if anyone with previous knowledge would like to help. It would be much appreciated.
I will be posting a website this weekend. It is going to be a duplicate of my programming website, but that will now be a subsection of the TSSE main page. I also need a complete decoration of the T2A map. If anyone would like a hand in that, you are welcome to join. I am going to get the info for the SVN and start with updating that again. This will be 100% open source. That means any decoration, skill sets, special abilities, spell upgrade and generally new features will be open to the pol community.
Well I hate to say it, but yeah I agree. On the other hand POL has done a wonderful job of skipping core to core with VERY slow package development. While I would LOVE to submit to the distro, I do not want to rework my scripting style/format for the distro. I will simply create a fully decorated playable TSSE, though without the custom maps apparently. Probably better this way. If someone else wants it, it will be available. If someone wants to convert them to the distro. All the more power to them.