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Internal Swingtime

Posted: Mon May 17, 2010 7:49 am
by Terciob
Hello!
I gonna chance weapons speed from "speed" (internal) to "Delay" in Ms for best control through scripts, but i cannot find the correct delay size to match with old "speed" in weapon cfg. So, searching inside pol source in a hope to find a swing calculation i got this:

Character::schedule_attack() in charactr.cpp

Code: Select all

clocks = POLCLOCKS_PER_SEC * static_cast<polclock_t>(15000L);
clocks /= (dexterity() + 100) * weapon_speed;
Unfortunately my C is not good enough to understand this, can any dev explain this?