Lumberjacking and mining
Posted: Sun Dec 05, 2010 6:18 pm
How are those two skills implemented?
I'm interested to know how you guys recognize the player is clicking in a mining floor and the player is clicking on tree?
Do you use target() and check if the graphic of the target is one of a tree, or the object type?
Do you use regions for mining, or also graphic/object type of the target?
That requires a big list of graphics/object types to check, if that's the case... is there any already done?
Is there anything on CORE that does part of this process of checking?
I'm interested to know how you guys recognize the player is clicking in a mining floor and the player is clicking on tree?
Do you use target() and check if the graphic of the target is one of a tree, or the object type?
Do you use regions for mining, or also graphic/object type of the target?
That requires a big list of graphics/object types to check, if that's the case... is there any already done?
Is there anything on CORE that does part of this process of checking?