Skill limits and advancement
Posted: Tue May 02, 2006 10:31 am
On OSI some skills have delays for success and failure and some skills do not have delays before you can use another skill (but delays if you use the same skill twice). It would be nice to have some options like that in skills.cfg
I know this scriptable, but perhaps it would be more efficient if the
core handled these things.
I know this scriptable, but perhaps it would be more efficient if the
core handled these things.