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Packet 0x8C Need more info

Posted: Mon Dec 13, 2010 7:29 am
by RusseL
Packet Name: Connect To Game Server
Last Modified: 2008-10-11 09:57:22
Modified By: MuadDib

Packet: 0x8C
Sent By: Server
Size: 11 Bytes

Packet Build
BYTE[1] cmd
BYTE[4] gameServer IP
BYTE[2] gameServer port
BYTE[4] new key

Subcommand Build
N/A

Notes
N/A
what is "new key"?

trying to solve THIS problem. mb that can help me

pol 095 sends new key = FF FF FF FF
pol 099 sends FE FE 00 00
why?

Re: Packet 0x8C Need more info

Posted: Mon Dec 13, 2010 7:30 am
by xeon
If I remember correctly, it is for the fastwalk prevention system.

Re: Packet 0x8C Need more info

Posted: Mon Dec 13, 2010 9:46 am
by Turley
This is no bug, pol99 uses the seedkey to inform the gameserver which clienttype connects. (needed for newer clients)

Re: Packet 0x8C Need more info

Posted: Mon Dec 13, 2010 11:28 am
by RusseL
can i disable this option?

i don't know why uoassist isn't work...that's a big problem...

Re: Packet 0x8C Need more info

Posted: Tue Dec 14, 2010 8:20 am
by Turley
The seed key cannot be the problem its usually a random value, but most emulators just set it to a fixed value.
You can try it yourself by hooking the pkt and change it

Re: Packet 0x8C Need more info

Posted: Sat Jul 23, 2011 12:35 pm
by Tomi
On OSI they usually send the client IP as the key with this packet

and the client responses using the same key in packet

Code: Select all

Packet Name: Game Server Login
 Last Modified: 2009-03-02 05:09:49
 Modified By: Turley
 


Packet: 0x91
 Sent By: Client
 Size: 65 Bytes
 


Packet Build
 BYTE[1] cmd
 BYTE[4] key used
 BYTE[30] sid
 BYTE[30] password
 


Subcommand Build
 N/A
 

Notes
 N/A
Most of the emulators send it as FF FF FF FF
Pol uses it to recognize client type ( KR, SA ..... )
This key is and have always been there and it doesnt matter what values you send in it, so it can not be the problem you have