Spawner Explanation
Posted: Wed May 03, 2006 1:34 pm
I wrote it all up on the old forums... and so that means it got lost and I have to rewrite it.. Damnit.
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There are different levels in the spawn system.
Realms, Regions, Groups.
* Realms
Realms are nothing more than a list of regions that belong to them.
* Regions
Regions contain the most data of any of the sets.
1. Coordinates - 4 coordinates to make the region area.
2. Spawn_Wait - How many seconds it waits before starting the engines again.
3. Group_List - A list of spawn groups to use (see groups for more info)
4. Spawn_Data - Stores a list for each group containing a list of what has been spawned.
* Groups
1. Object list - Can be item names, object types, or npc templates.
2. Engine type - When a region is spawning a group, it starts up an engine script that controls the acutal spawning.
--------------------------------------------------------
There are different levels in the spawn system.
Realms, Regions, Groups.
* Realms
Realms are nothing more than a list of regions that belong to them.
* Regions
Regions contain the most data of any of the sets.
1. Coordinates - 4 coordinates to make the region area.
2. Spawn_Wait - How many seconds it waits before starting the engines again.
3. Group_List - A list of spawn groups to use (see groups for more info)
4. Spawn_Data - Stores a list for each group containing a list of what has been spawned.
* Groups
1. Object list - Can be item names, object types, or npc templates.
2. Engine type - When a region is spawning a group, it starts up an engine script that controls the acutal spawning.