multis.cfg
Posted: Thu Apr 07, 2011 2:22 am
Decided to learn how to make a new multi, a boat.
What I've done is use UO Fiddler to create the multi (at it's just a rectangle, testing stage) and saved it into the multi multi.mul/multi.idx file.
I converted the new multi file into POL and opened the multi.cfg to see if it worked. I see my multi in there and can add it in game, so awesome.
Few questions though.
1. How does the cfg file know what type of multi it is? It listed it as 'House' and not 'Boat'. I also see a 'Stairs' type. Does it select the 'Boat' type if there is a tillerman graphic?
2. I see 'Static' and 'Dynamic' as 2 possibles. All the parts in my new 'boat' have been given the 'Dynamic' tag. Why is this and what difference does it make? Obviously with dynamic each part can be altered in game, but is it then really a multi? By that I mean, is it as bandwidth friendly as a multi, or is it treated like a created item and cause more lag.
3. Can the multi.cfg file be manually edited? I don't mean to add objects into it, but to change something from dynamic to static or whatnot?
Cheers for the help
What I've done is use UO Fiddler to create the multi (at it's just a rectangle, testing stage) and saved it into the multi multi.mul/multi.idx file.
I converted the new multi file into POL and opened the multi.cfg to see if it worked. I see my multi in there and can add it in game, so awesome.
Few questions though.
1. How does the cfg file know what type of multi it is? It listed it as 'House' and not 'Boat'. I also see a 'Stairs' type. Does it select the 'Boat' type if there is a tillerman graphic?
2. I see 'Static' and 'Dynamic' as 2 possibles. All the parts in my new 'boat' have been given the 'Dynamic' tag. Why is this and what difference does it make? Obviously with dynamic each part can be altered in game, but is it then really a multi? By that I mean, is it as bandwidth friendly as a multi, or is it treated like a created item and cause more lag.
3. Can the multi.cfg file be manually edited? I don't mean to add objects into it, but to change something from dynamic to static or whatnot?
Cheers for the help