Client file editing

Get Help on scripting in POL with configurations, config setups, script trouble shooting, etc.
Post Reply
Aeros
Journeyman Poster
Posts: 69
Joined: Mon Apr 24, 2006 10:56 am

Client file editing

Post by Aeros »

Hey guys,

With the newer UO clients, will changes to the verdata show up at all? If so, can someone recommend a good verdata editor?

If not, what are the alternative options?
Danielle
Grandmaster Poster
Posts: 104
Joined: Tue Feb 07, 2006 3:32 pm

Post by Danielle »

Somewhere around client versions 4.0.7/4.0.9 (can't remember exactly) the client stopped reading the verdata at all... so anything beyond that version ignores it. Anything before that works fine of course.

The alternative however is to patch to the mul files directly (art.mul, anim.mul, gumpart,mul, etc). I beleive MulPatcher is the program of choice to do that, but not sure sense I still use verdata.
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am

Re: Client file editing

Post by Harley »

Aeros wrote:Hey guys,

With the newer UO clients, will changes to the verdata show up at all? If so, can someone recommend a good verdata editor?

If not, what are the alternative options?
Look MulBuilder, michelangelo, GUMPEditor, UOPARADISE. This is normal verdata editor's. By means of michelangelo, I have personally entered 51 animation AoS of monsters. With GUMPEditor, I've entered new gump's for verdata and ect...
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

Aeros, contact me or look on Maud Dib's site for help with editing the gumps/art files. Maud has a good tutorial there. It helped me move a lot of the verdata stuff to my gumpart file and using it I was able to add a lot of new clothing and things.
Post Reply