How do I use the melt statics feature of UO Fiddler?
Posted: Wed Jan 25, 2012 3:55 pm
I want to be able to edit statics items from within UO. I was hoping that "melting" the statics would allow that but I think I misunderstood how the process works. How do I use the file generated by UO Fiddler to do what I want to or can I?
If there's some way to take the statics and make them dynamic so I can log-in to the game and delete what I don't want and then re-staticfy the remaining items using, all with UO Fiddler, that would be great. If anyone knows how could you please post a short tutorial?
If there's some way to take the statics and make them dynamic so I can log-in to the game and delete what I don't want and then re-staticfy the remaining items using, all with UO Fiddler, that would be great. If anyone knows how could you please post a short tutorial?