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Error..
Posted: Tue Sep 03, 2013 2:31 pm
by Sweex
I got this error.. and I've no clue what to do next..

Re: Error..
Posted: Tue Sep 03, 2013 11:39 pm
by xeon
You have an object with objtype 0x6300 that is not defined in any itemdesc.cfg
Have you maybe disabled some pkg? Or changed some itemdesc.cfg?
Re: Error..
Posted: Wed Sep 04, 2013 12:30 am
by Sweex
I indeed changed the itemdesc.cfg.. because i had some errors before i had to delete some costum houses wich gave me the errors.. should I search the itemdesc.cfg for 0x6300?
Re: Error..
Posted: Wed Sep 04, 2013 12:44 am
by xeon
You can either:
- delete from npcequip.cfg all the items with that objtype
or
- restore in itemdesc.cfg the entry for that objtype
Re: Error..
Posted: Wed Sep 04, 2013 3:04 am
by Sweex
Oke will try that tonight! Ill let you know!
Re: Error..
Posted: Wed Sep 04, 2013 10:18 am
by Sweex
I replaced the itemdesc.cfg and the original multis.cfg to get the error I had before.. (see below)
Last time I deleted all the content he was blaming about. Perhaps I could get this working and then it will all work, what to do to fix the above error?
Re: Error..
Posted: Wed Sep 04, 2013 12:24 pm
by xeon
Have you run uoconvert.exe?
Re: Error..
Posted: Wed Sep 04, 2013 1:45 pm
by Sweex
xeon wrote:Have you run uoconvert.exe?
I don't have UOConvert.exe.. it's pol 095.
Re: Error..
Posted: Wed Sep 04, 2013 3:06 pm
by Austin
Support for 095 is non existent due to it being 12.. almost 13 years old.
What you will need to do is locate the multis mul and .idx files that were originally used with the POL files you are trying to use.
If you don't have the multis files then you will have a lot more work ahead of you and even more work if you want to use already populated data files.
If you want to use the populated data files (accounts, pcs, , npcs, storage, items, etc):
You will need to modify your multis.cfg and boats.cfg to match your multi mul files ... or auto generate? Its been so long I cant remember what produced them.
You can get most of the information from UO Fiddler.
You will then need to go through errors in itemdesc.cfg files to make them match the multis.cfg
If you have fresh data files in your /data/ directory then you can remove all the entries in multis.cfg and then find the House itemdesc.cfg object types and remove those.
The second screen shot you posted shows you have populated data files and you removed object type 0x6300 from an itemdesc.cfg that an NPC needed to equip.
Re: Error..
Posted: Thu Sep 05, 2013 7:30 am
by Sweex
Oké I got it up.. I used the multi.mul and the multi.idx from the shards original patch.. with that the objtypes were defined and oke.. so that's running!
Now to spawn the doors/npcs? With pol99 you create a realm.. what to do within 095?
Re: Error..
Posted: Thu Sep 05, 2013 7:30 am
by Sweex
Oké I got it up.. I used the multi.mul and the multi.idx from the shards original patch.. with that the objtypes were defined and oke.. so that's running!
Now to spawn the doors/npcs? With pol99 you create a realm.. what to do within 095?
Re: Error..
Posted: Thu Sep 05, 2013 11:35 am
by Sweex
Sweex wrote:Oké I got it up.. I used the multi.mul and the multi.idx from the shards original patch.. with that the objtypes were defined and oke.. so that's running!
Now to spawn the doors/npcs? With pol99 you create a realm.. what to do within 095?
Nevermind, got it!
